autohotkeyahk | holding a mouse-button to hold another key?











up vote
1
down vote

favorite
1












win10_v1803.17134.345_home
autohotkeyahk_v1.1.30.00


How to hold w when holding XButton1 on Logitech G502 using AutoHotKey? Problem is when holding the key with the script below it just sends a single output and not producing typical Windows-behavior which is really holding it (see below for example). Keep in mind that just because i'm intentionally using this for the purpose of playing fps games, but globally remapping it is much easier than including every game I so happen to play to be part of changing the LogitechG502's control buttons.




I think it's cool to move forward in-game while grabbing hot cheetos with my other hand




PROBLEM




  • I don't have a way to remap XButton1 on my LogitechG502 to replicate holding w


    • ahk-while command works but doesn't behave properly and acts as a press-release-press-release really fast even when slowed down using ahk-sleep

    • see below for solution on setting up several ahk-commands to remap LogitechG502's XButton1 to w to move forward while ingame




SOLUTION




  • This pre-requisite code behaves properly, but needs to be defined as per gametitle (only if there was a way to globally re-map it). Not only that, but doesn't work for all games like Killing Floor 2 as Counter-strike Global Offensive csgo works so far.


#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook
#IfWinActive Title of my game
XButton1::w
#IfWinActive


SAMPLE




  • notworking: XButton1::SendInput, w ; mouse advanced button back as holding forward in-game


    • Holding for 3-sec, XButton1 (w/ script above) gives me: w

    • Holding for 3-sec, w gives me: wwwwwwwwwwwwwwwwwwwwwwwwww



  • worksbuttoofast:


$XButton1::
while GetKeyState("XButton1", "P")
Send w
return



  • doesn't replicate holding w properly as this method is way faster of a repeat even when slowed down by ahk-sleep










share|improve this question
























  • Unclear what are your problem and solution.
    – harrymc
    Nov 2 at 13:27










  • Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
    – fohrums
    Nov 3 at 12:28















up vote
1
down vote

favorite
1












win10_v1803.17134.345_home
autohotkeyahk_v1.1.30.00


How to hold w when holding XButton1 on Logitech G502 using AutoHotKey? Problem is when holding the key with the script below it just sends a single output and not producing typical Windows-behavior which is really holding it (see below for example). Keep in mind that just because i'm intentionally using this for the purpose of playing fps games, but globally remapping it is much easier than including every game I so happen to play to be part of changing the LogitechG502's control buttons.




I think it's cool to move forward in-game while grabbing hot cheetos with my other hand




PROBLEM




  • I don't have a way to remap XButton1 on my LogitechG502 to replicate holding w


    • ahk-while command works but doesn't behave properly and acts as a press-release-press-release really fast even when slowed down using ahk-sleep

    • see below for solution on setting up several ahk-commands to remap LogitechG502's XButton1 to w to move forward while ingame




SOLUTION




  • This pre-requisite code behaves properly, but needs to be defined as per gametitle (only if there was a way to globally re-map it). Not only that, but doesn't work for all games like Killing Floor 2 as Counter-strike Global Offensive csgo works so far.


#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook
#IfWinActive Title of my game
XButton1::w
#IfWinActive


SAMPLE




  • notworking: XButton1::SendInput, w ; mouse advanced button back as holding forward in-game


    • Holding for 3-sec, XButton1 (w/ script above) gives me: w

    • Holding for 3-sec, w gives me: wwwwwwwwwwwwwwwwwwwwwwwwww



  • worksbuttoofast:


$XButton1::
while GetKeyState("XButton1", "P")
Send w
return



  • doesn't replicate holding w properly as this method is way faster of a repeat even when slowed down by ahk-sleep










share|improve this question
























  • Unclear what are your problem and solution.
    – harrymc
    Nov 2 at 13:27










  • Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
    – fohrums
    Nov 3 at 12:28













up vote
1
down vote

favorite
1









up vote
1
down vote

favorite
1






1





win10_v1803.17134.345_home
autohotkeyahk_v1.1.30.00


How to hold w when holding XButton1 on Logitech G502 using AutoHotKey? Problem is when holding the key with the script below it just sends a single output and not producing typical Windows-behavior which is really holding it (see below for example). Keep in mind that just because i'm intentionally using this for the purpose of playing fps games, but globally remapping it is much easier than including every game I so happen to play to be part of changing the LogitechG502's control buttons.




I think it's cool to move forward in-game while grabbing hot cheetos with my other hand




PROBLEM




  • I don't have a way to remap XButton1 on my LogitechG502 to replicate holding w


    • ahk-while command works but doesn't behave properly and acts as a press-release-press-release really fast even when slowed down using ahk-sleep

    • see below for solution on setting up several ahk-commands to remap LogitechG502's XButton1 to w to move forward while ingame




SOLUTION




  • This pre-requisite code behaves properly, but needs to be defined as per gametitle (only if there was a way to globally re-map it). Not only that, but doesn't work for all games like Killing Floor 2 as Counter-strike Global Offensive csgo works so far.


#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook
#IfWinActive Title of my game
XButton1::w
#IfWinActive


SAMPLE




  • notworking: XButton1::SendInput, w ; mouse advanced button back as holding forward in-game


    • Holding for 3-sec, XButton1 (w/ script above) gives me: w

    • Holding for 3-sec, w gives me: wwwwwwwwwwwwwwwwwwwwwwwwww



  • worksbuttoofast:


$XButton1::
while GetKeyState("XButton1", "P")
Send w
return



  • doesn't replicate holding w properly as this method is way faster of a repeat even when slowed down by ahk-sleep










share|improve this question















win10_v1803.17134.345_home
autohotkeyahk_v1.1.30.00


How to hold w when holding XButton1 on Logitech G502 using AutoHotKey? Problem is when holding the key with the script below it just sends a single output and not producing typical Windows-behavior which is really holding it (see below for example). Keep in mind that just because i'm intentionally using this for the purpose of playing fps games, but globally remapping it is much easier than including every game I so happen to play to be part of changing the LogitechG502's control buttons.




I think it's cool to move forward in-game while grabbing hot cheetos with my other hand




PROBLEM




  • I don't have a way to remap XButton1 on my LogitechG502 to replicate holding w


    • ahk-while command works but doesn't behave properly and acts as a press-release-press-release really fast even when slowed down using ahk-sleep

    • see below for solution on setting up several ahk-commands to remap LogitechG502's XButton1 to w to move forward while ingame




SOLUTION




  • This pre-requisite code behaves properly, but needs to be defined as per gametitle (only if there was a way to globally re-map it). Not only that, but doesn't work for all games like Killing Floor 2 as Counter-strike Global Offensive csgo works so far.


#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook
#IfWinActive Title of my game
XButton1::w
#IfWinActive


SAMPLE




  • notworking: XButton1::SendInput, w ; mouse advanced button back as holding forward in-game


    • Holding for 3-sec, XButton1 (w/ script above) gives me: w

    • Holding for 3-sec, w gives me: wwwwwwwwwwwwwwwwwwwwwwwwww



  • worksbuttoofast:


$XButton1::
while GetKeyState("XButton1", "P")
Send w
return



  • doesn't replicate holding w properly as this method is way faster of a repeat even when slowed down by ahk-sleep







keyboard mouse autohotkey gaming






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 days ago

























asked Nov 2 at 11:48









fohrums

76311




76311












  • Unclear what are your problem and solution.
    – harrymc
    Nov 2 at 13:27










  • Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
    – fohrums
    Nov 3 at 12:28


















  • Unclear what are your problem and solution.
    – harrymc
    Nov 2 at 13:27










  • Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
    – fohrums
    Nov 3 at 12:28
















Unclear what are your problem and solution.
– harrymc
Nov 2 at 13:27




Unclear what are your problem and solution.
– harrymc
Nov 2 at 13:27












Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
– fohrums
Nov 3 at 12:28




Problem is that the suggested answer by @user3419297, gets the job done by actually holding w, but it's too fast and not properly replicating how window's holds down a key.
– fohrums
Nov 3 at 12:28










2 Answers
2






active

oldest

votes

















up vote
2
down vote













This should work:



; maximum number of hotkeys that can be pressed within 2 seconds (default rate of hotkey activations)
; without triggering a warning dialog:
#MaxHotkeysPerInterval 10000

$XButton1::
while GetKeyState("XButton1", "P")
{
Send w
Sleep 20 ; ms or more if you want to reduce the frequency of the send command
}
return


Untested.



https://autohotkey.com/docs/commands/While.htm



https://autohotkey.com/docs/commands/_MaxHotkeysPerInterval.htm






share|improve this answer























  • Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
    – fohrums
    Nov 3 at 11:58










  • You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
    – user3419297
    Nov 3 at 13:04










  • That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
    – fohrums
    Nov 4 at 13:04


















up vote
2
down vote













Try also the remapping:



#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook

#IfWinActive Title of my game

XButton1::w

#IfWinActive


Replace Title of my game with the exact title of the game window as shown in Window Spy.



https://autohotkey.com/docs/commands/_IfWinActive.htm



EDIT:



You can use the #If- or the #IfWinActive- directive to create context-sensitive hotkeys for more than one applications/windows:



#If WinActive("Title of my game1") || WinActive("Title of my game2") ; "||" means "OR"

XButton1::w
XButton2::x

#If WinActive("Title of my game3")

XButton1::a
XButton2::b

#If ; turn off context sensitivity

; In all other applications/windows you can make XButton1 and XButton2 to do something else, e.g.:

XButton1:: Send ^c ; copy
XButton2:: Send ^v ; paste


https://autohotkey.com/docs/commands/_If.htm






share|improve this answer























  • This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
    – fohrums
    Nov 6 at 12:35










  • See EDIT in my answer.
    – user3419297
    Nov 6 at 13:06











Your Answer








StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "3"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














 

draft saved


draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1372164%2fautohotkeyahk-holding-a-mouse-button-to-hold-another-key%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
2
down vote













This should work:



; maximum number of hotkeys that can be pressed within 2 seconds (default rate of hotkey activations)
; without triggering a warning dialog:
#MaxHotkeysPerInterval 10000

$XButton1::
while GetKeyState("XButton1", "P")
{
Send w
Sleep 20 ; ms or more if you want to reduce the frequency of the send command
}
return


Untested.



https://autohotkey.com/docs/commands/While.htm



https://autohotkey.com/docs/commands/_MaxHotkeysPerInterval.htm






share|improve this answer























  • Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
    – fohrums
    Nov 3 at 11:58










  • You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
    – user3419297
    Nov 3 at 13:04










  • That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
    – fohrums
    Nov 4 at 13:04















up vote
2
down vote













This should work:



; maximum number of hotkeys that can be pressed within 2 seconds (default rate of hotkey activations)
; without triggering a warning dialog:
#MaxHotkeysPerInterval 10000

$XButton1::
while GetKeyState("XButton1", "P")
{
Send w
Sleep 20 ; ms or more if you want to reduce the frequency of the send command
}
return


Untested.



https://autohotkey.com/docs/commands/While.htm



https://autohotkey.com/docs/commands/_MaxHotkeysPerInterval.htm






share|improve this answer























  • Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
    – fohrums
    Nov 3 at 11:58










  • You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
    – user3419297
    Nov 3 at 13:04










  • That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
    – fohrums
    Nov 4 at 13:04













up vote
2
down vote










up vote
2
down vote









This should work:



; maximum number of hotkeys that can be pressed within 2 seconds (default rate of hotkey activations)
; without triggering a warning dialog:
#MaxHotkeysPerInterval 10000

$XButton1::
while GetKeyState("XButton1", "P")
{
Send w
Sleep 20 ; ms or more if you want to reduce the frequency of the send command
}
return


Untested.



https://autohotkey.com/docs/commands/While.htm



https://autohotkey.com/docs/commands/_MaxHotkeysPerInterval.htm






share|improve this answer














This should work:



; maximum number of hotkeys that can be pressed within 2 seconds (default rate of hotkey activations)
; without triggering a warning dialog:
#MaxHotkeysPerInterval 10000

$XButton1::
while GetKeyState("XButton1", "P")
{
Send w
Sleep 20 ; ms or more if you want to reduce the frequency of the send command
}
return


Untested.



https://autohotkey.com/docs/commands/While.htm



https://autohotkey.com/docs/commands/_MaxHotkeysPerInterval.htm







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 3 at 13:10

























answered Nov 2 at 13:36









user3419297

1,636257




1,636257












  • Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
    – fohrums
    Nov 3 at 11:58










  • You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
    – user3419297
    Nov 3 at 13:04










  • That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
    – fohrums
    Nov 4 at 13:04


















  • Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
    – fohrums
    Nov 3 at 11:58










  • You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
    – user3419297
    Nov 3 at 13:04










  • That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
    – fohrums
    Nov 4 at 13:04
















Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
– fohrums
Nov 3 at 11:58




Tested working, but it is really fast and replacing Send to SendInput is even faster. It isn't the same behavior as holding w. I am also not understanding the reason for the pound-sign line with the interval 10000.
– fohrums
Nov 3 at 11:58












You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
– user3419297
Nov 3 at 13:04




You can reduce the frequency of the send command within the loop by adding a sleep (time before repeating the send command) in it. See the edited answer.
– user3419297
Nov 3 at 13:04












That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
– fohrums
Nov 4 at 13:04




That does help with it being fast, but when testing it in-game I get movefoward-stop-moveforward-stop action. It's not the right type of behavior i'm looking for. Maybe it isn't with the ahk-while, but perhaps a way to just hold down a key?
– fohrums
Nov 4 at 13:04












up vote
2
down vote













Try also the remapping:



#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook

#IfWinActive Title of my game

XButton1::w

#IfWinActive


Replace Title of my game with the exact title of the game window as shown in Window Spy.



https://autohotkey.com/docs/commands/_IfWinActive.htm



EDIT:



You can use the #If- or the #IfWinActive- directive to create context-sensitive hotkeys for more than one applications/windows:



#If WinActive("Title of my game1") || WinActive("Title of my game2") ; "||" means "OR"

XButton1::w
XButton2::x

#If WinActive("Title of my game3")

XButton1::a
XButton2::b

#If ; turn off context sensitivity

; In all other applications/windows you can make XButton1 and XButton2 to do something else, e.g.:

XButton1:: Send ^c ; copy
XButton2:: Send ^v ; paste


https://autohotkey.com/docs/commands/_If.htm






share|improve this answer























  • This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
    – fohrums
    Nov 6 at 12:35










  • See EDIT in my answer.
    – user3419297
    Nov 6 at 13:06















up vote
2
down vote













Try also the remapping:



#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook

#IfWinActive Title of my game

XButton1::w

#IfWinActive


Replace Title of my game with the exact title of the game window as shown in Window Spy.



https://autohotkey.com/docs/commands/_IfWinActive.htm



EDIT:



You can use the #If- or the #IfWinActive- directive to create context-sensitive hotkeys for more than one applications/windows:



#If WinActive("Title of my game1") || WinActive("Title of my game2") ; "||" means "OR"

XButton1::w
XButton2::x

#If WinActive("Title of my game3")

XButton1::a
XButton2::b

#If ; turn off context sensitivity

; In all other applications/windows you can make XButton1 and XButton2 to do something else, e.g.:

XButton1:: Send ^c ; copy
XButton2:: Send ^v ; paste


https://autohotkey.com/docs/commands/_If.htm






share|improve this answer























  • This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
    – fohrums
    Nov 6 at 12:35










  • See EDIT in my answer.
    – user3419297
    Nov 6 at 13:06













up vote
2
down vote










up vote
2
down vote









Try also the remapping:



#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook

#IfWinActive Title of my game

XButton1::w

#IfWinActive


Replace Title of my game with the exact title of the game window as shown in Window Spy.



https://autohotkey.com/docs/commands/_IfWinActive.htm



EDIT:



You can use the #If- or the #IfWinActive- directive to create context-sensitive hotkeys for more than one applications/windows:



#If WinActive("Title of my game1") || WinActive("Title of my game2") ; "||" means "OR"

XButton1::w
XButton2::x

#If WinActive("Title of my game3")

XButton1::a
XButton2::b

#If ; turn off context sensitivity

; In all other applications/windows you can make XButton1 and XButton2 to do something else, e.g.:

XButton1:: Send ^c ; copy
XButton2:: Send ^v ; paste


https://autohotkey.com/docs/commands/_If.htm






share|improve this answer














Try also the remapping:



#NoEnv
#SingleInstance Force
#InstallKeybdHook
#InstallMouseHook
#UseHook

#IfWinActive Title of my game

XButton1::w

#IfWinActive


Replace Title of my game with the exact title of the game window as shown in Window Spy.



https://autohotkey.com/docs/commands/_IfWinActive.htm



EDIT:



You can use the #If- or the #IfWinActive- directive to create context-sensitive hotkeys for more than one applications/windows:



#If WinActive("Title of my game1") || WinActive("Title of my game2") ; "||" means "OR"

XButton1::w
XButton2::x

#If WinActive("Title of my game3")

XButton1::a
XButton2::b

#If ; turn off context sensitivity

; In all other applications/windows you can make XButton1 and XButton2 to do something else, e.g.:

XButton1:: Send ^c ; copy
XButton2:: Send ^v ; paste


https://autohotkey.com/docs/commands/_If.htm







share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 6 at 13:13

























answered Nov 4 at 13:32









user3419297

1,636257




1,636257












  • This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
    – fohrums
    Nov 6 at 12:35










  • See EDIT in my answer.
    – user3419297
    Nov 6 at 13:06


















  • This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
    – fohrums
    Nov 6 at 12:35










  • See EDIT in my answer.
    – user3419297
    Nov 6 at 13:06
















This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
– fohrums
Nov 6 at 12:35




This works, but I wanted to avoid having to implement the title of game and create multiple same code for each (gametitle). So the lines w/ the poundsign is needed including the last line #ifwinactive?
– fohrums
Nov 6 at 12:35












See EDIT in my answer.
– user3419297
Nov 6 at 13:06




See EDIT in my answer.
– user3419297
Nov 6 at 13:06


















 

draft saved


draft discarded



















































 


draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1372164%2fautohotkeyahk-holding-a-mouse-button-to-hold-another-key%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

flock() on closed filehandle LOCK_FILE at /usr/bin/apt-mirror

Mangá

 ⁒  ․,‪⁊‑⁙ ⁖, ⁇‒※‌, †,⁖‗‌⁝    ‾‸⁘,‖⁔⁣,⁂‾
”‑,‥–,‬ ,⁀‹⁋‴⁑ ‒ ,‴⁋”‼ ⁨,‷⁔„ ‰′,‐‚ ‥‡‎“‷⁃⁨⁅⁣,⁔
⁇‘⁔⁡⁏⁌⁡‿‶‏⁨ ⁣⁕⁖⁨⁩⁥‽⁀  ‴‬⁜‟ ⁃‣‧⁕‮ …‍⁨‴ ⁩,⁚⁖‫ ,‵ ⁀,‮⁝‣‣ ⁑  ⁂– ․, ‾‽ ‏⁁“⁗‸ ‾… ‹‡⁌⁎‸‘ ‡⁏⁌‪ ‵⁛ ‎⁨ ―⁦⁤⁄⁕