Rock Paper Scissors game using OOP
up vote
3
down vote
favorite
I'm a complete beginner to Java and we have just started learning objects and classes in school. I'm trying to create a very simple text-based Rock Paper Scissors game. I do realise that my code is a mess, so I'm asking for some suggestions on how could I improve it and if I'm even in the right direction with OOP.
Main class:
public class Main {
public static void main(String args) {
new Game();
}
}
Player class
public abstract class Player {
private String name;
private String choice;
public Player() {}
public Player(String name) {this.name = name;}
public void setName(String newName) {
name = newName;
}
public String getName() {
return name;
}
public String getChoice() {
return choice;
}
public void setChoice(String newChoice) {
choice = newChoice;
}
public abstract void selectChoice();
}
User class
import java.util.Scanner;
public class User extends Player {
private Scanner input;
public User() {
input = new Scanner(System.in);
}
public void selectChoice() {
System.out.println("Enter your choice: R - Rock, P - Paper, S - Scissors");
setChoice(input.nextLine().toUpperCase());
}
}
Computer class
import java.util.Random;
public class Computer extends Player {
private Random rand;
private final int MAX_NUMBER = 3;
public Computer() {
setName("Computer");
rand = new Random();
}
public void selectChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
setChoice("ROCK");
break;
case 1:
setChoice("PAPER");
break;
case 2:
setChoice("SCISSORS");
break;
}
}
}
Game class
import java.util.Scanner;
public class Game {
private User p;
private Computer com;
private int playerWins;
private int playerLoses;
private int ties;
private boolean isRunning = false;
private Scanner scan;
public Game() {
p = new User();
com = new Computer();
scan = new Scanner(System.in);
start();
}
private void start() {
isRunning = true;
System.out.println("Please, enter your name:");
p.setName(scan.nextLine());
while(isRunning) {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
}
private void displayScore() {
System.out.println(p.getName());
System.out.println("----------");
System.out.println("Wins: " + playerWins);
System.out.println("Loses: " + playerLoses);
System.out.println("Ties: " + ties);
System.out.println("----------");
}
private int decideWinner() {
// 0 - User wins
// 1 - Computer wins
// 2 - tie
if(p.getChoice().equals("ROCK") && com.getChoice().equals("SCISSORS"))
return 0;
else if(p.getChoice().equals("PAPER") && com.getChoice().equals("ROCK"))
return 0;
else if(p.getChoice().equals("SCISSORS") && com.getChoice().equals("PAPER"))
return 0;
else if(com.getChoice().equals("ROCK") && p.getChoice().equals("SCISSORS"))
return 1;
else if(com.getChoice().equals("PAPER") && p.getChoice().equals("ROCK"))
return 1;
else if(com.getChoice().equals("SCISSORS") && p.getChoice().equals("PAPER"))
return 1;
else
return 2;
}
private void displayChoices() {
System.out.println("User has selected: " + p.getChoice());
System.out.println("Computer has selected: " + com.getChoice());
}
private void displayWinner(int winner) {
switch(winner) {
case 0:
System.out.println("User has won!");
break;
case 1:
System.out.println("Computer has won!");
break;
case 2:
System.out.println("It is a tie!");
}
}
private void playAgain() {
String choice;
System.out.println("Do you want to play again? Enter Yes to play again.");
choice = scan.nextLine();
if(!(choice.toUpperCase().equals("YES") ))
isRunning = false;
}
private void updateScore(int winner) {
if(winner == 0)
playerWins++;
else if(winner == 1)
playerLoses++;
else if(winner == 2)
ties++;
}
}
java beginner rock-paper-scissors
New contributor
add a comment |
up vote
3
down vote
favorite
I'm a complete beginner to Java and we have just started learning objects and classes in school. I'm trying to create a very simple text-based Rock Paper Scissors game. I do realise that my code is a mess, so I'm asking for some suggestions on how could I improve it and if I'm even in the right direction with OOP.
Main class:
public class Main {
public static void main(String args) {
new Game();
}
}
Player class
public abstract class Player {
private String name;
private String choice;
public Player() {}
public Player(String name) {this.name = name;}
public void setName(String newName) {
name = newName;
}
public String getName() {
return name;
}
public String getChoice() {
return choice;
}
public void setChoice(String newChoice) {
choice = newChoice;
}
public abstract void selectChoice();
}
User class
import java.util.Scanner;
public class User extends Player {
private Scanner input;
public User() {
input = new Scanner(System.in);
}
public void selectChoice() {
System.out.println("Enter your choice: R - Rock, P - Paper, S - Scissors");
setChoice(input.nextLine().toUpperCase());
}
}
Computer class
import java.util.Random;
public class Computer extends Player {
private Random rand;
private final int MAX_NUMBER = 3;
public Computer() {
setName("Computer");
rand = new Random();
}
public void selectChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
setChoice("ROCK");
break;
case 1:
setChoice("PAPER");
break;
case 2:
setChoice("SCISSORS");
break;
}
}
}
Game class
import java.util.Scanner;
public class Game {
private User p;
private Computer com;
private int playerWins;
private int playerLoses;
private int ties;
private boolean isRunning = false;
private Scanner scan;
public Game() {
p = new User();
com = new Computer();
scan = new Scanner(System.in);
start();
}
private void start() {
isRunning = true;
System.out.println("Please, enter your name:");
p.setName(scan.nextLine());
while(isRunning) {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
}
private void displayScore() {
System.out.println(p.getName());
System.out.println("----------");
System.out.println("Wins: " + playerWins);
System.out.println("Loses: " + playerLoses);
System.out.println("Ties: " + ties);
System.out.println("----------");
}
private int decideWinner() {
// 0 - User wins
// 1 - Computer wins
// 2 - tie
if(p.getChoice().equals("ROCK") && com.getChoice().equals("SCISSORS"))
return 0;
else if(p.getChoice().equals("PAPER") && com.getChoice().equals("ROCK"))
return 0;
else if(p.getChoice().equals("SCISSORS") && com.getChoice().equals("PAPER"))
return 0;
else if(com.getChoice().equals("ROCK") && p.getChoice().equals("SCISSORS"))
return 1;
else if(com.getChoice().equals("PAPER") && p.getChoice().equals("ROCK"))
return 1;
else if(com.getChoice().equals("SCISSORS") && p.getChoice().equals("PAPER"))
return 1;
else
return 2;
}
private void displayChoices() {
System.out.println("User has selected: " + p.getChoice());
System.out.println("Computer has selected: " + com.getChoice());
}
private void displayWinner(int winner) {
switch(winner) {
case 0:
System.out.println("User has won!");
break;
case 1:
System.out.println("Computer has won!");
break;
case 2:
System.out.println("It is a tie!");
}
}
private void playAgain() {
String choice;
System.out.println("Do you want to play again? Enter Yes to play again.");
choice = scan.nextLine();
if(!(choice.toUpperCase().equals("YES") ))
isRunning = false;
}
private void updateScore(int winner) {
if(winner == 0)
playerWins++;
else if(winner == 1)
playerLoses++;
else if(winner == 2)
ties++;
}
}
java beginner rock-paper-scissors
New contributor
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago
add a comment |
up vote
3
down vote
favorite
up vote
3
down vote
favorite
I'm a complete beginner to Java and we have just started learning objects and classes in school. I'm trying to create a very simple text-based Rock Paper Scissors game. I do realise that my code is a mess, so I'm asking for some suggestions on how could I improve it and if I'm even in the right direction with OOP.
Main class:
public class Main {
public static void main(String args) {
new Game();
}
}
Player class
public abstract class Player {
private String name;
private String choice;
public Player() {}
public Player(String name) {this.name = name;}
public void setName(String newName) {
name = newName;
}
public String getName() {
return name;
}
public String getChoice() {
return choice;
}
public void setChoice(String newChoice) {
choice = newChoice;
}
public abstract void selectChoice();
}
User class
import java.util.Scanner;
public class User extends Player {
private Scanner input;
public User() {
input = new Scanner(System.in);
}
public void selectChoice() {
System.out.println("Enter your choice: R - Rock, P - Paper, S - Scissors");
setChoice(input.nextLine().toUpperCase());
}
}
Computer class
import java.util.Random;
public class Computer extends Player {
private Random rand;
private final int MAX_NUMBER = 3;
public Computer() {
setName("Computer");
rand = new Random();
}
public void selectChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
setChoice("ROCK");
break;
case 1:
setChoice("PAPER");
break;
case 2:
setChoice("SCISSORS");
break;
}
}
}
Game class
import java.util.Scanner;
public class Game {
private User p;
private Computer com;
private int playerWins;
private int playerLoses;
private int ties;
private boolean isRunning = false;
private Scanner scan;
public Game() {
p = new User();
com = new Computer();
scan = new Scanner(System.in);
start();
}
private void start() {
isRunning = true;
System.out.println("Please, enter your name:");
p.setName(scan.nextLine());
while(isRunning) {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
}
private void displayScore() {
System.out.println(p.getName());
System.out.println("----------");
System.out.println("Wins: " + playerWins);
System.out.println("Loses: " + playerLoses);
System.out.println("Ties: " + ties);
System.out.println("----------");
}
private int decideWinner() {
// 0 - User wins
// 1 - Computer wins
// 2 - tie
if(p.getChoice().equals("ROCK") && com.getChoice().equals("SCISSORS"))
return 0;
else if(p.getChoice().equals("PAPER") && com.getChoice().equals("ROCK"))
return 0;
else if(p.getChoice().equals("SCISSORS") && com.getChoice().equals("PAPER"))
return 0;
else if(com.getChoice().equals("ROCK") && p.getChoice().equals("SCISSORS"))
return 1;
else if(com.getChoice().equals("PAPER") && p.getChoice().equals("ROCK"))
return 1;
else if(com.getChoice().equals("SCISSORS") && p.getChoice().equals("PAPER"))
return 1;
else
return 2;
}
private void displayChoices() {
System.out.println("User has selected: " + p.getChoice());
System.out.println("Computer has selected: " + com.getChoice());
}
private void displayWinner(int winner) {
switch(winner) {
case 0:
System.out.println("User has won!");
break;
case 1:
System.out.println("Computer has won!");
break;
case 2:
System.out.println("It is a tie!");
}
}
private void playAgain() {
String choice;
System.out.println("Do you want to play again? Enter Yes to play again.");
choice = scan.nextLine();
if(!(choice.toUpperCase().equals("YES") ))
isRunning = false;
}
private void updateScore(int winner) {
if(winner == 0)
playerWins++;
else if(winner == 1)
playerLoses++;
else if(winner == 2)
ties++;
}
}
java beginner rock-paper-scissors
New contributor
I'm a complete beginner to Java and we have just started learning objects and classes in school. I'm trying to create a very simple text-based Rock Paper Scissors game. I do realise that my code is a mess, so I'm asking for some suggestions on how could I improve it and if I'm even in the right direction with OOP.
Main class:
public class Main {
public static void main(String args) {
new Game();
}
}
Player class
public abstract class Player {
private String name;
private String choice;
public Player() {}
public Player(String name) {this.name = name;}
public void setName(String newName) {
name = newName;
}
public String getName() {
return name;
}
public String getChoice() {
return choice;
}
public void setChoice(String newChoice) {
choice = newChoice;
}
public abstract void selectChoice();
}
User class
import java.util.Scanner;
public class User extends Player {
private Scanner input;
public User() {
input = new Scanner(System.in);
}
public void selectChoice() {
System.out.println("Enter your choice: R - Rock, P - Paper, S - Scissors");
setChoice(input.nextLine().toUpperCase());
}
}
Computer class
import java.util.Random;
public class Computer extends Player {
private Random rand;
private final int MAX_NUMBER = 3;
public Computer() {
setName("Computer");
rand = new Random();
}
public void selectChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
setChoice("ROCK");
break;
case 1:
setChoice("PAPER");
break;
case 2:
setChoice("SCISSORS");
break;
}
}
}
Game class
import java.util.Scanner;
public class Game {
private User p;
private Computer com;
private int playerWins;
private int playerLoses;
private int ties;
private boolean isRunning = false;
private Scanner scan;
public Game() {
p = new User();
com = new Computer();
scan = new Scanner(System.in);
start();
}
private void start() {
isRunning = true;
System.out.println("Please, enter your name:");
p.setName(scan.nextLine());
while(isRunning) {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
}
private void displayScore() {
System.out.println(p.getName());
System.out.println("----------");
System.out.println("Wins: " + playerWins);
System.out.println("Loses: " + playerLoses);
System.out.println("Ties: " + ties);
System.out.println("----------");
}
private int decideWinner() {
// 0 - User wins
// 1 - Computer wins
// 2 - tie
if(p.getChoice().equals("ROCK") && com.getChoice().equals("SCISSORS"))
return 0;
else if(p.getChoice().equals("PAPER") && com.getChoice().equals("ROCK"))
return 0;
else if(p.getChoice().equals("SCISSORS") && com.getChoice().equals("PAPER"))
return 0;
else if(com.getChoice().equals("ROCK") && p.getChoice().equals("SCISSORS"))
return 1;
else if(com.getChoice().equals("PAPER") && p.getChoice().equals("ROCK"))
return 1;
else if(com.getChoice().equals("SCISSORS") && p.getChoice().equals("PAPER"))
return 1;
else
return 2;
}
private void displayChoices() {
System.out.println("User has selected: " + p.getChoice());
System.out.println("Computer has selected: " + com.getChoice());
}
private void displayWinner(int winner) {
switch(winner) {
case 0:
System.out.println("User has won!");
break;
case 1:
System.out.println("Computer has won!");
break;
case 2:
System.out.println("It is a tie!");
}
}
private void playAgain() {
String choice;
System.out.println("Do you want to play again? Enter Yes to play again.");
choice = scan.nextLine();
if(!(choice.toUpperCase().equals("YES") ))
isRunning = false;
}
private void updateScore(int winner) {
if(winner == 0)
playerWins++;
else if(winner == 1)
playerLoses++;
else if(winner == 2)
ties++;
}
}
java beginner rock-paper-scissors
java beginner rock-paper-scissors
New contributor
New contributor
edited 1 hour ago
200_success
127k15149412
127k15149412
New contributor
asked 3 hours ago
Žiga Černič
161
161
New contributor
New contributor
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago
add a comment |
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago
add a comment |
2 Answers
2
active
oldest
votes
up vote
1
down vote
This code really isn't a mess! While there are a few relatively minor points I can make, your code is generally easy to read and understand, and there's nothing horribly wrong about it.
Watch out for user input! I can enter
Z
(or anything but rock/paper/scissors) and the result will always be a tie. You should tell the user when they enter something invalid and have them correct it.Both
Computer
andPlayer
usesetName
to set their name - once. I would prefer requiring the use of thePlayer
constructor with thename
parameter since you could then markname
asfinal
.Why is
setChoice
public
? It is (and should) only used byselectChoice
, so mark itprotected
.What happens when I want to play a game between two computer opponents (or two people)? Right now I can't. It would be nice if
Game
let me pass the twoPlayer
objects in that will be opponents.While I appreciate the
MAX_NUMBER
constant in theComputer
class instead of just including a magic number, it's a better idea to store your choices in an array and then select a random element of the array.
Passing around strings for choices isn't so bad when just dealing with Rock/Paper/Scissors, but it will quickly become unmanagable. Enum Types were introduced to fix this problem, and generally do a pretty good job of it! It wouldn't hurt to start using them now. Another good spot for an enumeration is in the
decideWinner
method.
The
Choice
enum type could also provide a methodwinsAgainst(Choice other)
that can be used to simplifydecideWinner
.
For the most part, your names are great... until we get to
Game
and seep
andcom
.It would be nice to use the user's name instead of
User
when displaying the winner and when displaying choices.
The following points may directly contradict what your teacher says, as they are more opinion based. Follow whatever your team's (or assignment's) guidelines say.
Don't be afraid to include more than one line of code in
main
. If I wrote this program mymain
function would look something like this:
Scanner scanner = new Scanner(System.in);
System.out.println("Please enter your name:");
Player user = new User(scanner.nextLine());
Player computer = new Computer();
Game game = new Game(user, computer);
do {
game.play();
System.out.println("Play again? [Yes/No]");
} while (scanner.nextLine().toUpperCase().equals("YES"));
Use braces on all if statements that aren't one line long. I would be fine with
if (winner == 0) playerWins++;
, butif (winner == 0)n playerWins++;
is much easier to mess up, especially if you don't have automatic indentation.Don't declare variables before initializing them, if possible. There's no reason to declare
choice
before printing out instructions in theplayAgain
method.
add a comment |
up vote
1
down vote
After writing this review, I noticed there is still a few things that there were a some improvements that would require more-advanced-than-beginner levels of Java syntax. This answers focuses mostly on language agnostic improvements. There are some other things that can be added, but I really wanted to focus on the idea of a "Game Loop" before getting into too many details.
Game loop
You don't follow a typical game loop. Here is an article about creating a game loop. Fortunately, you don't need to worry about Frames Per Second (FPS) interpolation which is a large part of the article I linked. Nevertheless, it is imperative to look at this:
bool game_is_running = true;
while( game_is_running ) {
update_game();
display_game();
}
This logic should be in you main
method. In other words, something like:
public class Main {
public static void main(String args) {
Game game = new Game();
game.start();
while (game.isRunning()) {
game.step();
game.display();
}
}
}
Refactoring start
Thus, it is imperative that we refactor this start
method you have. First, make it public
so I can call it as such. (There are actually a couple of other things related to starting, ending, and restarting games that you should probably do, but I think there is already enough in this CodeReview.)
What is step
?
The step
method mentioned above is actually located in your start. It is almost:
public void step() {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
We need still change a couple things:
- This is more of
stepAndDisplay
notstep
. - We will need to make some changes about the
Player
class (more on that later).
Let's break step
and display
up.
step
should generate the data, and handle input. display
should output the data. So:
public void display() {
displayOldScore();
displayChoices();
displayWinner();
displayNewScore();
playAgain();
}
And step
could be:
public void step() {
oldScore = newScore;
p.selectChoice();
com.selectChoice();
newScore += decideWinner();
}
Refactoring step
even further.
Instead of what I just wrote, the selectChoice()
method is a bit awkward, I would just want to do:
public void step() {
oldScore = newScore;
newScore += decideWinner(p.getChoice(), com.getChoice());
}
But, even this can worked on:
Player
class
Now back to the idea of selectChoice
: Just implement getChoice
as what is currently selectChoice
. For example the Computer
method selectChoice
becomes:
public String getChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
return "ROCK";
case 1:
return "PAPER";
case 2:
return "SCISSORS";
}
}
Handling different player configurations
Currently, you cannot have two human players play each other. I would imagine you want this option.
Here are some changes that would need to be made in order for this to happen:
// Each player should have type player, don't make it `User` and `Computer`.
private Player p1;
private Player p2;
public Game() { // Default...
p1 = new User();
p2 = new Computer();
scan = new Scanner(System.in);
}
public Game(Player firstPlayer, Player secondPlayer) {
p1 = firstPlayer;
p2 = secondPlayer;
scan = new Scanner(System.in);
}
(There are further changes that I leave to you as an exercise: How do you change displayScore
?)
Computer
class
Your computer class is a particular kind of AI. Your Computer
implements a "random selection" so I would change the class name to RandomComputer
or something like that. Bottom line: You may want other computers in the future.
1. However You need an end game function too as well as some other additions.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
This code really isn't a mess! While there are a few relatively minor points I can make, your code is generally easy to read and understand, and there's nothing horribly wrong about it.
Watch out for user input! I can enter
Z
(or anything but rock/paper/scissors) and the result will always be a tie. You should tell the user when they enter something invalid and have them correct it.Both
Computer
andPlayer
usesetName
to set their name - once. I would prefer requiring the use of thePlayer
constructor with thename
parameter since you could then markname
asfinal
.Why is
setChoice
public
? It is (and should) only used byselectChoice
, so mark itprotected
.What happens when I want to play a game between two computer opponents (or two people)? Right now I can't. It would be nice if
Game
let me pass the twoPlayer
objects in that will be opponents.While I appreciate the
MAX_NUMBER
constant in theComputer
class instead of just including a magic number, it's a better idea to store your choices in an array and then select a random element of the array.
Passing around strings for choices isn't so bad when just dealing with Rock/Paper/Scissors, but it will quickly become unmanagable. Enum Types were introduced to fix this problem, and generally do a pretty good job of it! It wouldn't hurt to start using them now. Another good spot for an enumeration is in the
decideWinner
method.
The
Choice
enum type could also provide a methodwinsAgainst(Choice other)
that can be used to simplifydecideWinner
.
For the most part, your names are great... until we get to
Game
and seep
andcom
.It would be nice to use the user's name instead of
User
when displaying the winner and when displaying choices.
The following points may directly contradict what your teacher says, as they are more opinion based. Follow whatever your team's (or assignment's) guidelines say.
Don't be afraid to include more than one line of code in
main
. If I wrote this program mymain
function would look something like this:
Scanner scanner = new Scanner(System.in);
System.out.println("Please enter your name:");
Player user = new User(scanner.nextLine());
Player computer = new Computer();
Game game = new Game(user, computer);
do {
game.play();
System.out.println("Play again? [Yes/No]");
} while (scanner.nextLine().toUpperCase().equals("YES"));
Use braces on all if statements that aren't one line long. I would be fine with
if (winner == 0) playerWins++;
, butif (winner == 0)n playerWins++;
is much easier to mess up, especially if you don't have automatic indentation.Don't declare variables before initializing them, if possible. There's no reason to declare
choice
before printing out instructions in theplayAgain
method.
add a comment |
up vote
1
down vote
This code really isn't a mess! While there are a few relatively minor points I can make, your code is generally easy to read and understand, and there's nothing horribly wrong about it.
Watch out for user input! I can enter
Z
(or anything but rock/paper/scissors) and the result will always be a tie. You should tell the user when they enter something invalid and have them correct it.Both
Computer
andPlayer
usesetName
to set their name - once. I would prefer requiring the use of thePlayer
constructor with thename
parameter since you could then markname
asfinal
.Why is
setChoice
public
? It is (and should) only used byselectChoice
, so mark itprotected
.What happens when I want to play a game between two computer opponents (or two people)? Right now I can't. It would be nice if
Game
let me pass the twoPlayer
objects in that will be opponents.While I appreciate the
MAX_NUMBER
constant in theComputer
class instead of just including a magic number, it's a better idea to store your choices in an array and then select a random element of the array.
Passing around strings for choices isn't so bad when just dealing with Rock/Paper/Scissors, but it will quickly become unmanagable. Enum Types were introduced to fix this problem, and generally do a pretty good job of it! It wouldn't hurt to start using them now. Another good spot for an enumeration is in the
decideWinner
method.
The
Choice
enum type could also provide a methodwinsAgainst(Choice other)
that can be used to simplifydecideWinner
.
For the most part, your names are great... until we get to
Game
and seep
andcom
.It would be nice to use the user's name instead of
User
when displaying the winner and when displaying choices.
The following points may directly contradict what your teacher says, as they are more opinion based. Follow whatever your team's (or assignment's) guidelines say.
Don't be afraid to include more than one line of code in
main
. If I wrote this program mymain
function would look something like this:
Scanner scanner = new Scanner(System.in);
System.out.println("Please enter your name:");
Player user = new User(scanner.nextLine());
Player computer = new Computer();
Game game = new Game(user, computer);
do {
game.play();
System.out.println("Play again? [Yes/No]");
} while (scanner.nextLine().toUpperCase().equals("YES"));
Use braces on all if statements that aren't one line long. I would be fine with
if (winner == 0) playerWins++;
, butif (winner == 0)n playerWins++;
is much easier to mess up, especially if you don't have automatic indentation.Don't declare variables before initializing them, if possible. There's no reason to declare
choice
before printing out instructions in theplayAgain
method.
add a comment |
up vote
1
down vote
up vote
1
down vote
This code really isn't a mess! While there are a few relatively minor points I can make, your code is generally easy to read and understand, and there's nothing horribly wrong about it.
Watch out for user input! I can enter
Z
(or anything but rock/paper/scissors) and the result will always be a tie. You should tell the user when they enter something invalid and have them correct it.Both
Computer
andPlayer
usesetName
to set their name - once. I would prefer requiring the use of thePlayer
constructor with thename
parameter since you could then markname
asfinal
.Why is
setChoice
public
? It is (and should) only used byselectChoice
, so mark itprotected
.What happens when I want to play a game between two computer opponents (or two people)? Right now I can't. It would be nice if
Game
let me pass the twoPlayer
objects in that will be opponents.While I appreciate the
MAX_NUMBER
constant in theComputer
class instead of just including a magic number, it's a better idea to store your choices in an array and then select a random element of the array.
Passing around strings for choices isn't so bad when just dealing with Rock/Paper/Scissors, but it will quickly become unmanagable. Enum Types were introduced to fix this problem, and generally do a pretty good job of it! It wouldn't hurt to start using them now. Another good spot for an enumeration is in the
decideWinner
method.
The
Choice
enum type could also provide a methodwinsAgainst(Choice other)
that can be used to simplifydecideWinner
.
For the most part, your names are great... until we get to
Game
and seep
andcom
.It would be nice to use the user's name instead of
User
when displaying the winner and when displaying choices.
The following points may directly contradict what your teacher says, as they are more opinion based. Follow whatever your team's (or assignment's) guidelines say.
Don't be afraid to include more than one line of code in
main
. If I wrote this program mymain
function would look something like this:
Scanner scanner = new Scanner(System.in);
System.out.println("Please enter your name:");
Player user = new User(scanner.nextLine());
Player computer = new Computer();
Game game = new Game(user, computer);
do {
game.play();
System.out.println("Play again? [Yes/No]");
} while (scanner.nextLine().toUpperCase().equals("YES"));
Use braces on all if statements that aren't one line long. I would be fine with
if (winner == 0) playerWins++;
, butif (winner == 0)n playerWins++;
is much easier to mess up, especially if you don't have automatic indentation.Don't declare variables before initializing them, if possible. There's no reason to declare
choice
before printing out instructions in theplayAgain
method.
This code really isn't a mess! While there are a few relatively minor points I can make, your code is generally easy to read and understand, and there's nothing horribly wrong about it.
Watch out for user input! I can enter
Z
(or anything but rock/paper/scissors) and the result will always be a tie. You should tell the user when they enter something invalid and have them correct it.Both
Computer
andPlayer
usesetName
to set their name - once. I would prefer requiring the use of thePlayer
constructor with thename
parameter since you could then markname
asfinal
.Why is
setChoice
public
? It is (and should) only used byselectChoice
, so mark itprotected
.What happens when I want to play a game between two computer opponents (or two people)? Right now I can't. It would be nice if
Game
let me pass the twoPlayer
objects in that will be opponents.While I appreciate the
MAX_NUMBER
constant in theComputer
class instead of just including a magic number, it's a better idea to store your choices in an array and then select a random element of the array.
Passing around strings for choices isn't so bad when just dealing with Rock/Paper/Scissors, but it will quickly become unmanagable. Enum Types were introduced to fix this problem, and generally do a pretty good job of it! It wouldn't hurt to start using them now. Another good spot for an enumeration is in the
decideWinner
method.
The
Choice
enum type could also provide a methodwinsAgainst(Choice other)
that can be used to simplifydecideWinner
.
For the most part, your names are great... until we get to
Game
and seep
andcom
.It would be nice to use the user's name instead of
User
when displaying the winner and when displaying choices.
The following points may directly contradict what your teacher says, as they are more opinion based. Follow whatever your team's (or assignment's) guidelines say.
Don't be afraid to include more than one line of code in
main
. If I wrote this program mymain
function would look something like this:
Scanner scanner = new Scanner(System.in);
System.out.println("Please enter your name:");
Player user = new User(scanner.nextLine());
Player computer = new Computer();
Game game = new Game(user, computer);
do {
game.play();
System.out.println("Play again? [Yes/No]");
} while (scanner.nextLine().toUpperCase().equals("YES"));
Use braces on all if statements that aren't one line long. I would be fine with
if (winner == 0) playerWins++;
, butif (winner == 0)n playerWins++;
is much easier to mess up, especially if you don't have automatic indentation.Don't declare variables before initializing them, if possible. There's no reason to declare
choice
before printing out instructions in theplayAgain
method.
answered 1 hour ago
Gerrit0
2,9291522
2,9291522
add a comment |
add a comment |
up vote
1
down vote
After writing this review, I noticed there is still a few things that there were a some improvements that would require more-advanced-than-beginner levels of Java syntax. This answers focuses mostly on language agnostic improvements. There are some other things that can be added, but I really wanted to focus on the idea of a "Game Loop" before getting into too many details.
Game loop
You don't follow a typical game loop. Here is an article about creating a game loop. Fortunately, you don't need to worry about Frames Per Second (FPS) interpolation which is a large part of the article I linked. Nevertheless, it is imperative to look at this:
bool game_is_running = true;
while( game_is_running ) {
update_game();
display_game();
}
This logic should be in you main
method. In other words, something like:
public class Main {
public static void main(String args) {
Game game = new Game();
game.start();
while (game.isRunning()) {
game.step();
game.display();
}
}
}
Refactoring start
Thus, it is imperative that we refactor this start
method you have. First, make it public
so I can call it as such. (There are actually a couple of other things related to starting, ending, and restarting games that you should probably do, but I think there is already enough in this CodeReview.)
What is step
?
The step
method mentioned above is actually located in your start. It is almost:
public void step() {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
We need still change a couple things:
- This is more of
stepAndDisplay
notstep
. - We will need to make some changes about the
Player
class (more on that later).
Let's break step
and display
up.
step
should generate the data, and handle input. display
should output the data. So:
public void display() {
displayOldScore();
displayChoices();
displayWinner();
displayNewScore();
playAgain();
}
And step
could be:
public void step() {
oldScore = newScore;
p.selectChoice();
com.selectChoice();
newScore += decideWinner();
}
Refactoring step
even further.
Instead of what I just wrote, the selectChoice()
method is a bit awkward, I would just want to do:
public void step() {
oldScore = newScore;
newScore += decideWinner(p.getChoice(), com.getChoice());
}
But, even this can worked on:
Player
class
Now back to the idea of selectChoice
: Just implement getChoice
as what is currently selectChoice
. For example the Computer
method selectChoice
becomes:
public String getChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
return "ROCK";
case 1:
return "PAPER";
case 2:
return "SCISSORS";
}
}
Handling different player configurations
Currently, you cannot have two human players play each other. I would imagine you want this option.
Here are some changes that would need to be made in order for this to happen:
// Each player should have type player, don't make it `User` and `Computer`.
private Player p1;
private Player p2;
public Game() { // Default...
p1 = new User();
p2 = new Computer();
scan = new Scanner(System.in);
}
public Game(Player firstPlayer, Player secondPlayer) {
p1 = firstPlayer;
p2 = secondPlayer;
scan = new Scanner(System.in);
}
(There are further changes that I leave to you as an exercise: How do you change displayScore
?)
Computer
class
Your computer class is a particular kind of AI. Your Computer
implements a "random selection" so I would change the class name to RandomComputer
or something like that. Bottom line: You may want other computers in the future.
1. However You need an end game function too as well as some other additions.
add a comment |
up vote
1
down vote
After writing this review, I noticed there is still a few things that there were a some improvements that would require more-advanced-than-beginner levels of Java syntax. This answers focuses mostly on language agnostic improvements. There are some other things that can be added, but I really wanted to focus on the idea of a "Game Loop" before getting into too many details.
Game loop
You don't follow a typical game loop. Here is an article about creating a game loop. Fortunately, you don't need to worry about Frames Per Second (FPS) interpolation which is a large part of the article I linked. Nevertheless, it is imperative to look at this:
bool game_is_running = true;
while( game_is_running ) {
update_game();
display_game();
}
This logic should be in you main
method. In other words, something like:
public class Main {
public static void main(String args) {
Game game = new Game();
game.start();
while (game.isRunning()) {
game.step();
game.display();
}
}
}
Refactoring start
Thus, it is imperative that we refactor this start
method you have. First, make it public
so I can call it as such. (There are actually a couple of other things related to starting, ending, and restarting games that you should probably do, but I think there is already enough in this CodeReview.)
What is step
?
The step
method mentioned above is actually located in your start. It is almost:
public void step() {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
We need still change a couple things:
- This is more of
stepAndDisplay
notstep
. - We will need to make some changes about the
Player
class (more on that later).
Let's break step
and display
up.
step
should generate the data, and handle input. display
should output the data. So:
public void display() {
displayOldScore();
displayChoices();
displayWinner();
displayNewScore();
playAgain();
}
And step
could be:
public void step() {
oldScore = newScore;
p.selectChoice();
com.selectChoice();
newScore += decideWinner();
}
Refactoring step
even further.
Instead of what I just wrote, the selectChoice()
method is a bit awkward, I would just want to do:
public void step() {
oldScore = newScore;
newScore += decideWinner(p.getChoice(), com.getChoice());
}
But, even this can worked on:
Player
class
Now back to the idea of selectChoice
: Just implement getChoice
as what is currently selectChoice
. For example the Computer
method selectChoice
becomes:
public String getChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
return "ROCK";
case 1:
return "PAPER";
case 2:
return "SCISSORS";
}
}
Handling different player configurations
Currently, you cannot have two human players play each other. I would imagine you want this option.
Here are some changes that would need to be made in order for this to happen:
// Each player should have type player, don't make it `User` and `Computer`.
private Player p1;
private Player p2;
public Game() { // Default...
p1 = new User();
p2 = new Computer();
scan = new Scanner(System.in);
}
public Game(Player firstPlayer, Player secondPlayer) {
p1 = firstPlayer;
p2 = secondPlayer;
scan = new Scanner(System.in);
}
(There are further changes that I leave to you as an exercise: How do you change displayScore
?)
Computer
class
Your computer class is a particular kind of AI. Your Computer
implements a "random selection" so I would change the class name to RandomComputer
or something like that. Bottom line: You may want other computers in the future.
1. However You need an end game function too as well as some other additions.
add a comment |
up vote
1
down vote
up vote
1
down vote
After writing this review, I noticed there is still a few things that there were a some improvements that would require more-advanced-than-beginner levels of Java syntax. This answers focuses mostly on language agnostic improvements. There are some other things that can be added, but I really wanted to focus on the idea of a "Game Loop" before getting into too many details.
Game loop
You don't follow a typical game loop. Here is an article about creating a game loop. Fortunately, you don't need to worry about Frames Per Second (FPS) interpolation which is a large part of the article I linked. Nevertheless, it is imperative to look at this:
bool game_is_running = true;
while( game_is_running ) {
update_game();
display_game();
}
This logic should be in you main
method. In other words, something like:
public class Main {
public static void main(String args) {
Game game = new Game();
game.start();
while (game.isRunning()) {
game.step();
game.display();
}
}
}
Refactoring start
Thus, it is imperative that we refactor this start
method you have. First, make it public
so I can call it as such. (There are actually a couple of other things related to starting, ending, and restarting games that you should probably do, but I think there is already enough in this CodeReview.)
What is step
?
The step
method mentioned above is actually located in your start. It is almost:
public void step() {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
We need still change a couple things:
- This is more of
stepAndDisplay
notstep
. - We will need to make some changes about the
Player
class (more on that later).
Let's break step
and display
up.
step
should generate the data, and handle input. display
should output the data. So:
public void display() {
displayOldScore();
displayChoices();
displayWinner();
displayNewScore();
playAgain();
}
And step
could be:
public void step() {
oldScore = newScore;
p.selectChoice();
com.selectChoice();
newScore += decideWinner();
}
Refactoring step
even further.
Instead of what I just wrote, the selectChoice()
method is a bit awkward, I would just want to do:
public void step() {
oldScore = newScore;
newScore += decideWinner(p.getChoice(), com.getChoice());
}
But, even this can worked on:
Player
class
Now back to the idea of selectChoice
: Just implement getChoice
as what is currently selectChoice
. For example the Computer
method selectChoice
becomes:
public String getChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
return "ROCK";
case 1:
return "PAPER";
case 2:
return "SCISSORS";
}
}
Handling different player configurations
Currently, you cannot have two human players play each other. I would imagine you want this option.
Here are some changes that would need to be made in order for this to happen:
// Each player should have type player, don't make it `User` and `Computer`.
private Player p1;
private Player p2;
public Game() { // Default...
p1 = new User();
p2 = new Computer();
scan = new Scanner(System.in);
}
public Game(Player firstPlayer, Player secondPlayer) {
p1 = firstPlayer;
p2 = secondPlayer;
scan = new Scanner(System.in);
}
(There are further changes that I leave to you as an exercise: How do you change displayScore
?)
Computer
class
Your computer class is a particular kind of AI. Your Computer
implements a "random selection" so I would change the class name to RandomComputer
or something like that. Bottom line: You may want other computers in the future.
1. However You need an end game function too as well as some other additions.
After writing this review, I noticed there is still a few things that there were a some improvements that would require more-advanced-than-beginner levels of Java syntax. This answers focuses mostly on language agnostic improvements. There are some other things that can be added, but I really wanted to focus on the idea of a "Game Loop" before getting into too many details.
Game loop
You don't follow a typical game loop. Here is an article about creating a game loop. Fortunately, you don't need to worry about Frames Per Second (FPS) interpolation which is a large part of the article I linked. Nevertheless, it is imperative to look at this:
bool game_is_running = true;
while( game_is_running ) {
update_game();
display_game();
}
This logic should be in you main
method. In other words, something like:
public class Main {
public static void main(String args) {
Game game = new Game();
game.start();
while (game.isRunning()) {
game.step();
game.display();
}
}
}
Refactoring start
Thus, it is imperative that we refactor this start
method you have. First, make it public
so I can call it as such. (There are actually a couple of other things related to starting, ending, and restarting games that you should probably do, but I think there is already enough in this CodeReview.)
What is step
?
The step
method mentioned above is actually located in your start. It is almost:
public void step() {
displayScore();
p.selectChoice();
com.selectChoice();
displayChoices();
displayWinner(decideWinner());
updateScore(decideWinner());
playAgain();
}
We need still change a couple things:
- This is more of
stepAndDisplay
notstep
. - We will need to make some changes about the
Player
class (more on that later).
Let's break step
and display
up.
step
should generate the data, and handle input. display
should output the data. So:
public void display() {
displayOldScore();
displayChoices();
displayWinner();
displayNewScore();
playAgain();
}
And step
could be:
public void step() {
oldScore = newScore;
p.selectChoice();
com.selectChoice();
newScore += decideWinner();
}
Refactoring step
even further.
Instead of what I just wrote, the selectChoice()
method is a bit awkward, I would just want to do:
public void step() {
oldScore = newScore;
newScore += decideWinner(p.getChoice(), com.getChoice());
}
But, even this can worked on:
Player
class
Now back to the idea of selectChoice
: Just implement getChoice
as what is currently selectChoice
. For example the Computer
method selectChoice
becomes:
public String getChoice() {
int randomNumber = rand.nextInt(MAX_NUMBER);
switch(randomNumber) {
case 0:
return "ROCK";
case 1:
return "PAPER";
case 2:
return "SCISSORS";
}
}
Handling different player configurations
Currently, you cannot have two human players play each other. I would imagine you want this option.
Here are some changes that would need to be made in order for this to happen:
// Each player should have type player, don't make it `User` and `Computer`.
private Player p1;
private Player p2;
public Game() { // Default...
p1 = new User();
p2 = new Computer();
scan = new Scanner(System.in);
}
public Game(Player firstPlayer, Player secondPlayer) {
p1 = firstPlayer;
p2 = secondPlayer;
scan = new Scanner(System.in);
}
(There are further changes that I leave to you as an exercise: How do you change displayScore
?)
Computer
class
Your computer class is a particular kind of AI. Your Computer
implements a "random selection" so I would change the class name to RandomComputer
or something like that. Bottom line: You may want other computers in the future.
1. However You need an end game function too as well as some other additions.
edited 55 mins ago
answered 1 hour ago
Dair
4,350727
4,350727
add a comment |
add a comment |
Žiga Černič is a new contributor. Be nice, and check out our Code of Conduct.
Žiga Černič is a new contributor. Be nice, and check out our Code of Conduct.
Žiga Černič is a new contributor. Be nice, and check out our Code of Conduct.
Žiga Černič is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Code Review Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodereview.stackexchange.com%2fquestions%2f209331%2frock-paper-scissors-game-using-oop%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
What problem do you expect an OOP approach to solve for you? Design decisions should never be made in a vacuum.
– jpmc26
21 mins ago