Messed up intestine animation with lattice modifier





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I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










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  • @Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
    – Bakuriu
    4 hours ago










  • I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
    – Haunt_House
    4 hours ago



















up vote
8
down vote

favorite
2












I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










share|improve this question







New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • @Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
    – Bakuriu
    4 hours ago










  • I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
    – Haunt_House
    4 hours ago















up vote
8
down vote

favorite
2









up vote
8
down vote

favorite
2






2





I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here










share|improve this question







New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...enter image description here







lattice






share|improve this question







New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









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share|improve this question






New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 14 hours ago









Aravind S

533




533




New contributor




Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Aravind S is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • @Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
    – Bakuriu
    4 hours ago










  • I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
    – Haunt_House
    4 hours ago




















  • @Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
    – Bakuriu
    4 hours ago










  • I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
    – Haunt_House
    4 hours ago


















@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago




@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago












I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago






I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago












2 Answers
2






active

oldest

votes

















up vote
10
down vote













When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



bellydancing noodles



As you can see, the left lattice still deforms both cylinders.



The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



Hm, the end of that animation should yield interesting results.



salad, err lattice, err wat?






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  • 2




    Thank you so much sir!! It worked...;)
    – Aravind S
    13 hours ago










  • One is glad to be of service
    – Haunt_House
    13 hours ago






  • 2




    @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
    – wizzwizz4
    10 hours ago


















up vote
4
down vote













For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




  • Create an empty.

  • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

  • Play with the different factors of the modifier so that it has the shape and influence you want.

  • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

  • Move your empty along the bowel (the easiest way is to make it follow a curve).


enter image description here






share|improve this answer























  • Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
    – Aravind S
    12 hours ago











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2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
10
down vote













When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



bellydancing noodles



As you can see, the left lattice still deforms both cylinders.



The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



Hm, the end of that animation should yield interesting results.



salad, err lattice, err wat?






share|improve this answer



















  • 2




    Thank you so much sir!! It worked...;)
    – Aravind S
    13 hours ago










  • One is glad to be of service
    – Haunt_House
    13 hours ago






  • 2




    @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
    – wizzwizz4
    10 hours ago















up vote
10
down vote













When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



bellydancing noodles



As you can see, the left lattice still deforms both cylinders.



The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



Hm, the end of that animation should yield interesting results.



salad, err lattice, err wat?






share|improve this answer



















  • 2




    Thank you so much sir!! It worked...;)
    – Aravind S
    13 hours ago










  • One is glad to be of service
    – Haunt_House
    13 hours ago






  • 2




    @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
    – wizzwizz4
    10 hours ago













up vote
10
down vote










up vote
10
down vote









When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



bellydancing noodles



As you can see, the left lattice still deforms both cylinders.



The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



Hm, the end of that animation should yield interesting results.



salad, err lattice, err wat?






share|improve this answer














When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.



bellydancing noodles



As you can see, the left lattice still deforms both cylinders.



The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.



Hm, the end of that animation should yield interesting results.



salad, err lattice, err wat?







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago

























answered 14 hours ago









Haunt_House

10.8k12863




10.8k12863








  • 2




    Thank you so much sir!! It worked...;)
    – Aravind S
    13 hours ago










  • One is glad to be of service
    – Haunt_House
    13 hours ago






  • 2




    @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
    – wizzwizz4
    10 hours ago














  • 2




    Thank you so much sir!! It worked...;)
    – Aravind S
    13 hours ago










  • One is glad to be of service
    – Haunt_House
    13 hours ago






  • 2




    @AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
    – wizzwizz4
    10 hours ago








2




2




Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago




Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago












One is glad to be of service
– Haunt_House
13 hours ago




One is glad to be of service
– Haunt_House
13 hours ago




2




2




@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago




@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago












up vote
4
down vote













For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




  • Create an empty.

  • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

  • Play with the different factors of the modifier so that it has the shape and influence you want.

  • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

  • Move your empty along the bowel (the easiest way is to make it follow a curve).


enter image description here






share|improve this answer























  • Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
    – Aravind S
    12 hours ago















up vote
4
down vote













For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




  • Create an empty.

  • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

  • Play with the different factors of the modifier so that it has the shape and influence you want.

  • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

  • Move your empty along the bowel (the easiest way is to make it follow a curve).


enter image description here






share|improve this answer























  • Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
    – Aravind S
    12 hours ago













up vote
4
down vote










up vote
4
down vote









For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




  • Create an empty.

  • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

  • Play with the different factors of the modifier so that it has the shape and influence you want.

  • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

  • Move your empty along the bowel (the easiest way is to make it follow a curve).


enter image description here






share|improve this answer














For the animation you're trying to do right now, maybe the Cast modifier would make it easier:




  • Create an empty.

  • Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.

  • Play with the different factors of the modifier so that it has the shape and influence you want.

  • You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).

  • Move your empty along the bowel (the easiest way is to make it follow a curve).


enter image description here







share|improve this answer














share|improve this answer



share|improve this answer








edited 7 hours ago

























answered 13 hours ago









moonboots

7,1222514




7,1222514












  • Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
    – Aravind S
    12 hours ago


















  • Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
    – Aravind S
    12 hours ago
















Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago




Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago










Aravind S is a new contributor. Be nice, and check out our Code of Conduct.










 

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