Own implementation of Lazy object











up vote
18
down vote

favorite
3












The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this.



For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.



See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998



Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.



But:




  • is the current implementation 'safe'?

  • are there any important performance considerations vs the original one?

  • is there anything else I'm missing that I should be concerned about in a high traffic application?


Class:



public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();


public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;

lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;

_Value = create();
_Loaded = true;
}

return (T)_Value;
}


public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}


Use:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});


Or like:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);

public void LoadSubEvents()
{
// [....]
return x;
}









share|improve this question
























  • @AdrianoRepetti this would make a great answer ;-)
    – t3chb0t
    2 days ago










  • @AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
    – Dirk Boer
    2 days ago






  • 1




    Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
    – Vogel612
    yesterday






  • 1




    Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
    – Orkhan Alikhanov
    11 hours ago










  • Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
    – Dirk Boer
    6 hours ago















up vote
18
down vote

favorite
3












The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this.



For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.



See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998



Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.



But:




  • is the current implementation 'safe'?

  • are there any important performance considerations vs the original one?

  • is there anything else I'm missing that I should be concerned about in a high traffic application?


Class:



public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();


public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;

lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;

_Value = create();
_Loaded = true;
}

return (T)_Value;
}


public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}


Use:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});


Or like:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);

public void LoadSubEvents()
{
// [....]
return x;
}









share|improve this question
























  • @AdrianoRepetti this would make a great answer ;-)
    – t3chb0t
    2 days ago










  • @AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
    – Dirk Boer
    2 days ago






  • 1




    Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
    – Vogel612
    yesterday






  • 1




    Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
    – Orkhan Alikhanov
    11 hours ago










  • Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
    – Dirk Boer
    6 hours ago













up vote
18
down vote

favorite
3









up vote
18
down vote

favorite
3






3





The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this.



For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.



See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998



Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.



But:




  • is the current implementation 'safe'?

  • are there any important performance considerations vs the original one?

  • is there anything else I'm missing that I should be concerned about in a high traffic application?


Class:



public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();


public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;

lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;

_Value = create();
_Loaded = true;
}

return (T)_Value;
}


public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}


Use:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});


Or like:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);

public void LoadSubEvents()
{
// [....]
return x;
}









share|improve this question















The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this.



For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.



See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998



Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.



But:




  • is the current implementation 'safe'?

  • are there any important performance considerations vs the original one?

  • is there anything else I'm missing that I should be concerned about in a high traffic application?


Class:



public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();


public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;

lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;

_Value = create();
_Loaded = true;
}

return (T)_Value;
}


public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}


Use:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});


Or like:



MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);

public void LoadSubEvents()
{
// [....]
return x;
}






c# generics lazy






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edited yesterday









Heslacher

44.5k460154




44.5k460154










asked 2 days ago









Dirk Boer

328210




328210












  • @AdrianoRepetti this would make a great answer ;-)
    – t3chb0t
    2 days ago










  • @AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
    – Dirk Boer
    2 days ago






  • 1




    Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
    – Vogel612
    yesterday






  • 1




    Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
    – Orkhan Alikhanov
    11 hours ago










  • Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
    – Dirk Boer
    6 hours ago


















  • @AdrianoRepetti this would make a great answer ;-)
    – t3chb0t
    2 days ago










  • @AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
    – Dirk Boer
    2 days ago






  • 1




    Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
    – Vogel612
    yesterday






  • 1




    Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
    – Orkhan Alikhanov
    11 hours ago










  • Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
    – Dirk Boer
    6 hours ago
















@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago




@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago












@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago




@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago




1




1




Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612
yesterday




Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612
yesterday




1




1




Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
– Orkhan Alikhanov
11 hours ago




Source code of System.Layz<T>: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
– Orkhan Alikhanov
11 hours ago












Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
6 hours ago




Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
6 hours ago










9 Answers
9






active

oldest

votes

















up vote
33
down vote



accepted











is the current implementation 'safe'?




Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..



Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value is null and _Loaded is false.




  • We're on thread A.

  • The memory location of _Value is loaded into the processor cache for the CPU that thread A is affinitized to. It is null.

  • We switch to thread B.

  • Thread B reads _Loaded as false, takes the lock, checks _Loaded again, calls create, assigns _Value and _Loaded and leaves the lock.

  • We switch back to thread A.


  • _Loaded is now true, so thread A returns _Value from the processor cache, which is null.


Thread A is not required to invalidate the cache because thread A never takes a lock.!



Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.



Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.



If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.




are there any important performance considerations vs the original one?




Only you can answer that question. Answer performance questions by gathering real-world empirical data.



However, I can say a few things about this problem in general.



The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?



Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.



Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!




is there anything else I'm missing that I should be concerned about in a high traffic application?




I don't know how to answer that question.






share|improve this answer



















  • 10




    mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
    – t3chb0t
    2 days ago








  • 7




    @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
    – Eric Lippert
    2 days ago






  • 4




    @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
    – CaTs
    yesterday






  • 12




    @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
    – Eric Lippert
    yesterday






  • 5




    The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
    – benj2240
    yesterday


















up vote
13
down vote














is there anything else I'm missing that I should be concerned about in a high traffic application?




Yes, your Lazy<T>.Value isn't generic anymore but an object and if Func<T> returns a value type then a lot of un/boxing will take place. This might hurt performance.



I think a LazyFactory.GetOrCreate<T>(...) would do a better job.






share|improve this answer





















  • Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
    – Dirk Boer
    2 days ago












  • About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
    – Dirk Boer
    2 days ago










  • @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
    – phoog
    yesterday








  • 1




    @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
    – jpmc26
    yesterday






  • 1




    @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
    – jpmc26
    yesterday




















up vote
8
down vote













I like the idea, but you should carefully explain how this works in comments.



Try this:



  MyLazy myLazy = new MyLazy();

int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);

int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);


It correctly prints out:



42
42


But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator function per call to Get<T>(Func<T> creator) and that it is arbitrary, but only the first actually has any effect.






share|improve this answer



















  • 3




    The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
    – phoog
    yesterday






  • 2




    @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
    – firda
    yesterday








  • 2




    @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
    – phoog
    yesterday




















up vote
8
down vote














Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.




This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.



If I understand correctly, your problem is that your classes look something like this:



public class MyClass
{
private Lazy<string> _MyStringValue;
// ...

public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});

// 100 more lines constructing OTHER lazy stuff
}
}


Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.



I think there are two things you can do to alleviate this problem:





  1. Parameterize



    Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:



    public class MyClass
    {
    private Lazy<string> _MyStringValue;
    // ...

    public MyClass(Lazy<string> myStringValue)
    {
    this._MyStringValue = myStringValue;
    }
    }



  2. You can embed this construction logic in a method, and then pass the method to the Lazy constructor:



    class MyStringValueMaker
    {
    // Could be an instance method if that's more appropriate.
    // This is just for example
    public static string MakeValue()
    {
    var builder = new StringBuilder();
    builder.Append("a");
    // 50 more lines of expensive construction
    return builder.ToString();
    }
    }


    And then elsewhere:



    var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));



Now suddenly everything is much better organized, more reusable, and simpler to understand.



If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.






share|improve this answer






























    up vote
    5
    down vote













    Why not wrap a Lazy<T> and then lazy load the Lazy<T> in your Get



    public class MyLazy {
    private object lazy;
    private object _Lock = new object();

    public T Get<T>(Func<T> factory) {
    if (lazy == null) {
    lock (_Lock) {
    if (lazy == null) {
    lazy = new Lazy<T>(factory);
    }
    }
    }
    return ((Lazy<T>)lazy).Value;
    }
    }


    Taking advantage of existing features that have been tried and tested instead of trying to roll your own.






    share|improve this answer



















    • 11




      I heard you like Lazy so I put some Lazy in your Lazy... ;)
      – Pieter Witvoet
      2 days ago








    • 1




      If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
      – t3chb0t
      2 days ago












    • @t3chb0t good point
      – Nkosi
      2 days ago






    • 8




      A static cache without an eviction policy is called a memory leak.
      – Johnbot
      2 days ago










    • @Johnbot true. I'll revert that suggestion out for the time being.
      – Nkosi
      2 days ago


















    up vote
    5
    down vote














    is there anything else I'm missing that I should be concerned about in a high traffic application?




    By passing the delegate in the Get method, you're instantiating a delegate object each time you call the property. System.Lazy<T> creates the delegate instance only once.






    share|improve this answer




























      up vote
      3
      down vote














      is the current implementation 'safe'?




      No it isn't, because:




      1. You did not implement Double-checked locking correctly - you have two fields (_Value and _Loaded) instead of only one.

      2. You have added new feature - Invalidate - that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).


      Lessons to learn




      1. Always prefer well-known implementations (e.g. System.Lazy<T> or System.Threading.LazyInitializer) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master!

      2. Benchmark/profile before you optimize - lock is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can.

      3. If you still wish to write your own version then at least remember:


        1. Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment a = b + c - the order of fetching b and c is not guaranteed, but write to a has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!


        2. volatile only guarantess the order of writes, not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.

        3. I am not an expert ;)








      share|improve this answer























      • @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
        – firda
        yesterday










      • I would change "I am not an expert" to "We are not experts".
        – jpmc26
        yesterday










      • @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
        – firda
        yesterday










      • As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
        – Voo
        10 hours ago












      • @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
        – firda
        9 hours ago


















      up vote
      2
      down vote













      With the feedback that (my brain) could understand I've came to this for now.




      • (I think) I literally copied the locking structure of Lazy, thread-safe Singleton

      • Included adding the volatile keyword for the _Loaded check

      • Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing

      • Added a warning to remind myself there might be issues


      As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.



      I appreciate that everyone has a different opinion about that, that's okay.



      I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.



      /// <summary>
      /// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
      /// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
      /// </summary>
      public class MyLazy<T>
      {
      private T _Value;
      private volatile bool _Loaded;
      private object _Lock = new object();


      public T Get(Func<T> create)
      {
      if ( !_Loaded )
      {
      lock (_Lock)
      {
      if ( !_Loaded ) // double checked lock
      {
      _Value = create();
      _Loaded = true;
      }
      }
      }

      return _Value;
      }


      public void Invalidate()
      {
      lock ( _Lock )
      _Loaded = false;
      }
      }





      share|improve this answer



















      • 2




        As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
        – t3chb0t
        yesterday








      • 2




        I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
        – RobH
        yesterday






      • 2




        @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
        – Pieter Witvoet
        yesterday








      • 2




        @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
        – Voo
        22 hours ago








      • 2




        @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
        – firda
        21 hours ago




















      up vote
      0
      down vote













      I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.



      Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:




      • Exception caching

      • all the other modes then ExecutionAndPublication

      • comments

      • Contract.Assert's

      • any other things like Debugger visualization, ToString() etc

      • Inlined some functions that stopped having any logic because of stripping the other things


      This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.



      Note that I did this for study and learning and not to put it in production.



      Some questions that I still have to further simplify:





      • can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845 Probably not, because the if statement.

      • can the sentinel be replaced by a boolean and a null assignment for the factory?

      • when you assume the logic is good, can the whole CreateValue() be replaced by an inline new Boxed(factory())?


      -



      #if !FEATURE_CORECLR
      [HostProtection(Synchronization = true, ExternalThreading = true)]
      #endif
      public class Lazy2<T>
      {
      class Boxed
      {
      internal Boxed(T value)
      {
      m_value = value;
      }
      internal T m_value;
      }


      static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
      {
      return default(T);
      };

      private Boxed m_boxed;
      private Func<T> m_valueFactory;
      private object m_threadSafeObj;


      public Lazy2(Func<T> valueFactory)
      {
      m_threadSafeObj = new object();
      m_valueFactory = valueFactory;
      }


      public T Value
      {
      get
      {
      Boxed boxed = null;
      if (m_boxed != null )
      {
      boxed = m_boxed;
      if (boxed != null)
      {
      return boxed.m_value;
      }
      }

      return LazyInitValue();
      }
      }

      private T LazyInitValue()
      {
      Boxed boxed = null;

      object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
      bool lockTaken = false;

      try
      {
      if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
      Monitor.Enter(threadSafeObj, ref lockTaken);

      if (m_boxed == null)
      {
      boxed = CreateValue();
      m_boxed = boxed;
      Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
      }
      boxed = m_boxed;
      }
      finally
      {
      if (lockTaken)
      Monitor.Exit(threadSafeObj);
      }

      return boxed.m_value;
      }

      private Boxed CreateValue()
      {
      Boxed boxed = null;

      Func<T> factory = m_valueFactory;
      m_valueFactory = ALREADY_INVOKED_SENTINEL;

      boxed = new Boxed(factory());

      return boxed;
      }
      }





      share|improve this answer























      • Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
        – firda
        6 hours ago












      • Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
        – Dirk Boer
        6 hours ago










      • This is it. ONE volatile variable, not two.
        – Adriano Repetti
        3 hours ago













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      9 Answers
      9






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      9






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      up vote
      33
      down vote



      accepted











      is the current implementation 'safe'?




      Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..



      Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value is null and _Loaded is false.




      • We're on thread A.

      • The memory location of _Value is loaded into the processor cache for the CPU that thread A is affinitized to. It is null.

      • We switch to thread B.

      • Thread B reads _Loaded as false, takes the lock, checks _Loaded again, calls create, assigns _Value and _Loaded and leaves the lock.

      • We switch back to thread A.


      • _Loaded is now true, so thread A returns _Value from the processor cache, which is null.


      Thread A is not required to invalidate the cache because thread A never takes a lock.!



      Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.



      Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.



      If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.




      are there any important performance considerations vs the original one?




      Only you can answer that question. Answer performance questions by gathering real-world empirical data.



      However, I can say a few things about this problem in general.



      The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?



      Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.



      Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!




      is there anything else I'm missing that I should be concerned about in a high traffic application?




      I don't know how to answer that question.






      share|improve this answer



















      • 10




        mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
        – t3chb0t
        2 days ago








      • 7




        @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
        – Eric Lippert
        2 days ago






      • 4




        @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
        – CaTs
        yesterday






      • 12




        @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
        – Eric Lippert
        yesterday






      • 5




        The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
        – benj2240
        yesterday















      up vote
      33
      down vote



      accepted











      is the current implementation 'safe'?




      Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..



      Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value is null and _Loaded is false.




      • We're on thread A.

      • The memory location of _Value is loaded into the processor cache for the CPU that thread A is affinitized to. It is null.

      • We switch to thread B.

      • Thread B reads _Loaded as false, takes the lock, checks _Loaded again, calls create, assigns _Value and _Loaded and leaves the lock.

      • We switch back to thread A.


      • _Loaded is now true, so thread A returns _Value from the processor cache, which is null.


      Thread A is not required to invalidate the cache because thread A never takes a lock.!



      Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.



      Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.



      If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.




      are there any important performance considerations vs the original one?




      Only you can answer that question. Answer performance questions by gathering real-world empirical data.



      However, I can say a few things about this problem in general.



      The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?



      Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.



      Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!




      is there anything else I'm missing that I should be concerned about in a high traffic application?




      I don't know how to answer that question.






      share|improve this answer



















      • 10




        mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
        – t3chb0t
        2 days ago








      • 7




        @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
        – Eric Lippert
        2 days ago






      • 4




        @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
        – CaTs
        yesterday






      • 12




        @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
        – Eric Lippert
        yesterday






      • 5




        The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
        – benj2240
        yesterday













      up vote
      33
      down vote



      accepted







      up vote
      33
      down vote



      accepted







      is the current implementation 'safe'?




      Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..



      Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value is null and _Loaded is false.




      • We're on thread A.

      • The memory location of _Value is loaded into the processor cache for the CPU that thread A is affinitized to. It is null.

      • We switch to thread B.

      • Thread B reads _Loaded as false, takes the lock, checks _Loaded again, calls create, assigns _Value and _Loaded and leaves the lock.

      • We switch back to thread A.


      • _Loaded is now true, so thread A returns _Value from the processor cache, which is null.


      Thread A is not required to invalidate the cache because thread A never takes a lock.!



      Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.



      Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.



      If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.




      are there any important performance considerations vs the original one?




      Only you can answer that question. Answer performance questions by gathering real-world empirical data.



      However, I can say a few things about this problem in general.



      The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?



      Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.



      Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!




      is there anything else I'm missing that I should be concerned about in a high traffic application?




      I don't know how to answer that question.






      share|improve this answer















      is the current implementation 'safe'?




      Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..



      Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value is null and _Loaded is false.




      • We're on thread A.

      • The memory location of _Value is loaded into the processor cache for the CPU that thread A is affinitized to. It is null.

      • We switch to thread B.

      • Thread B reads _Loaded as false, takes the lock, checks _Loaded again, calls create, assigns _Value and _Loaded and leaves the lock.

      • We switch back to thread A.


      • _Loaded is now true, so thread A returns _Value from the processor cache, which is null.


      Thread A is not required to invalidate the cache because thread A never takes a lock.!



      Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.



      Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.



      If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.




      are there any important performance considerations vs the original one?




      Only you can answer that question. Answer performance questions by gathering real-world empirical data.



      However, I can say a few things about this problem in general.



      The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?



      Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.



      Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!




      is there anything else I'm missing that I should be concerned about in a high traffic application?




      I don't know how to answer that question.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited yesterday

























      answered 2 days ago









      Eric Lippert

      12.6k32746




      12.6k32746








      • 10




        mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
        – t3chb0t
        2 days ago








      • 7




        @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
        – Eric Lippert
        2 days ago






      • 4




        @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
        – CaTs
        yesterday






      • 12




        @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
        – Eric Lippert
        yesterday






      • 5




        The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
        – benj2240
        yesterday














      • 10




        mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
        – t3chb0t
        2 days ago








      • 7




        @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
        – Eric Lippert
        2 days ago






      • 4




        @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
        – CaTs
        yesterday






      • 12




        @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
        – Eric Lippert
        yesterday






      • 5




        The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
        – benj2240
        yesterday








      10




      10




      mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
      – t3chb0t
      2 days ago






      mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
      – t3chb0t
      2 days ago






      7




      7




      @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
      – Eric Lippert
      2 days ago




      @t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
      – Eric Lippert
      2 days ago




      4




      4




      @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
      – CaTs
      yesterday




      @EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
      – CaTs
      yesterday




      12




      12




      @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
      – Eric Lippert
      yesterday




      @CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
      – Eric Lippert
      yesterday




      5




      5




      The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
      – benj2240
      yesterday




      The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
      – benj2240
      yesterday












      up vote
      13
      down vote














      is there anything else I'm missing that I should be concerned about in a high traffic application?




      Yes, your Lazy<T>.Value isn't generic anymore but an object and if Func<T> returns a value type then a lot of un/boxing will take place. This might hurt performance.



      I think a LazyFactory.GetOrCreate<T>(...) would do a better job.






      share|improve this answer





















      • Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
        – Dirk Boer
        2 days ago












      • About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
        – Dirk Boer
        2 days ago










      • @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
        – phoog
        yesterday








      • 1




        @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
        – jpmc26
        yesterday






      • 1




        @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
        – jpmc26
        yesterday

















      up vote
      13
      down vote














      is there anything else I'm missing that I should be concerned about in a high traffic application?




      Yes, your Lazy<T>.Value isn't generic anymore but an object and if Func<T> returns a value type then a lot of un/boxing will take place. This might hurt performance.



      I think a LazyFactory.GetOrCreate<T>(...) would do a better job.






      share|improve this answer





















      • Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
        – Dirk Boer
        2 days ago












      • About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
        – Dirk Boer
        2 days ago










      • @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
        – phoog
        yesterday








      • 1




        @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
        – jpmc26
        yesterday






      • 1




        @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
        – jpmc26
        yesterday















      up vote
      13
      down vote










      up vote
      13
      down vote










      is there anything else I'm missing that I should be concerned about in a high traffic application?




      Yes, your Lazy<T>.Value isn't generic anymore but an object and if Func<T> returns a value type then a lot of un/boxing will take place. This might hurt performance.



      I think a LazyFactory.GetOrCreate<T>(...) would do a better job.






      share|improve this answer













      is there anything else I'm missing that I should be concerned about in a high traffic application?




      Yes, your Lazy<T>.Value isn't generic anymore but an object and if Func<T> returns a value type then a lot of un/boxing will take place. This might hurt performance.



      I think a LazyFactory.GetOrCreate<T>(...) would do a better job.







      share|improve this answer












      share|improve this answer



      share|improve this answer










      answered 2 days ago









      t3chb0t

      33.6k744107




      33.6k744107












      • Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
        – Dirk Boer
        2 days ago












      • About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
        – Dirk Boer
        2 days ago










      • @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
        – phoog
        yesterday








      • 1




        @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
        – jpmc26
        yesterday






      • 1




        @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
        – jpmc26
        yesterday




















      • Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
        – Dirk Boer
        2 days ago












      • About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
        – Dirk Boer
        2 days ago










      • @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
        – phoog
        yesterday








      • 1




        @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
        – jpmc26
        yesterday






      • 1




        @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
        – jpmc26
        yesterday


















      Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
      – Dirk Boer
      2 days ago






      Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
      – Dirk Boer
      2 days ago














      About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
      – Dirk Boer
      2 days ago




      About LazyFactory.GetOrCreate<T> wouldn't you still need to put your core logic into the constructor?
      – Dirk Boer
      2 days ago












      @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
      – phoog
      yesterday






      @DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider: string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
      – phoog
      yesterday






      1




      1




      @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
      – jpmc26
      yesterday




      @phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to MyLazy<T> and changing private object _Value; to private T _Value; wouldn't increase the verbosity, I don't think.
      – jpmc26
      yesterday




      1




      1




      @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
      – jpmc26
      yesterday






      @phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of using. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
      – jpmc26
      yesterday












      up vote
      8
      down vote













      I like the idea, but you should carefully explain how this works in comments.



      Try this:



        MyLazy myLazy = new MyLazy();

      int value1 = myLazy.Get(() => 42);
      Console.WriteLine(value1);

      int value2 = myLazy.Get(() => 65);
      Console.WriteLine(value2);


      It correctly prints out:



      42
      42


      But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator function per call to Get<T>(Func<T> creator) and that it is arbitrary, but only the first actually has any effect.






      share|improve this answer



















      • 3




        The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
        – phoog
        yesterday






      • 2




        @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
        – firda
        yesterday








      • 2




        @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
        – phoog
        yesterday

















      up vote
      8
      down vote













      I like the idea, but you should carefully explain how this works in comments.



      Try this:



        MyLazy myLazy = new MyLazy();

      int value1 = myLazy.Get(() => 42);
      Console.WriteLine(value1);

      int value2 = myLazy.Get(() => 65);
      Console.WriteLine(value2);


      It correctly prints out:



      42
      42


      But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator function per call to Get<T>(Func<T> creator) and that it is arbitrary, but only the first actually has any effect.






      share|improve this answer



















      • 3




        The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
        – phoog
        yesterday






      • 2




        @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
        – firda
        yesterday








      • 2




        @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
        – phoog
        yesterday















      up vote
      8
      down vote










      up vote
      8
      down vote









      I like the idea, but you should carefully explain how this works in comments.



      Try this:



        MyLazy myLazy = new MyLazy();

      int value1 = myLazy.Get(() => 42);
      Console.WriteLine(value1);

      int value2 = myLazy.Get(() => 65);
      Console.WriteLine(value2);


      It correctly prints out:



      42
      42


      But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator function per call to Get<T>(Func<T> creator) and that it is arbitrary, but only the first actually has any effect.






      share|improve this answer














      I like the idea, but you should carefully explain how this works in comments.



      Try this:



        MyLazy myLazy = new MyLazy();

      int value1 = myLazy.Get(() => 42);
      Console.WriteLine(value1);

      int value2 = myLazy.Get(() => 65);
      Console.WriteLine(value2);


      It correctly prints out:



      42
      42


      But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator function per call to Get<T>(Func<T> creator) and that it is arbitrary, but only the first actually has any effect.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited 2 days ago

























      answered 2 days ago









      Henrik Hansen

      5,9481722




      5,9481722








      • 3




        The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
        – phoog
        yesterday






      • 2




        @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
        – firda
        yesterday








      • 2




        @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
        – phoog
        yesterday
















      • 3




        The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
        – phoog
        yesterday






      • 2




        @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
        – firda
        yesterday








      • 2




        @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
        – phoog
        yesterday










      3




      3




      The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
      – phoog
      yesterday




      The weird thing about this implementation is that the following compiles but fails with a runtime exception: MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);.
      – phoog
      yesterday




      2




      2




      @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
      – firda
      yesterday






      @phoog: That is probably because Get(() => "sixty-five") gets resolved to Get<string> which then tries to do return (string)(object)42.
      – firda
      yesterday






      2




      2




      @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
      – phoog
      yesterday






      @firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
      – phoog
      yesterday












      up vote
      8
      down vote














      Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.




      This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.



      If I understand correctly, your problem is that your classes look something like this:



      public class MyClass
      {
      private Lazy<string> _MyStringValue;
      // ...

      public MyClass()
      {
      this._MyStringValue = new Lazy<string>(() => {
      var builder = new StringBuilder();
      builder.Append("a");
      // 50 more lines of expensive construction
      return builder.ToString();
      });

      // 100 more lines constructing OTHER lazy stuff
      }
      }


      Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.



      I think there are two things you can do to alleviate this problem:





      1. Parameterize



        Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:



        public class MyClass
        {
        private Lazy<string> _MyStringValue;
        // ...

        public MyClass(Lazy<string> myStringValue)
        {
        this._MyStringValue = myStringValue;
        }
        }



      2. You can embed this construction logic in a method, and then pass the method to the Lazy constructor:



        class MyStringValueMaker
        {
        // Could be an instance method if that's more appropriate.
        // This is just for example
        public static string MakeValue()
        {
        var builder = new StringBuilder();
        builder.Append("a");
        // 50 more lines of expensive construction
        return builder.ToString();
        }
        }


        And then elsewhere:



        var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));



      Now suddenly everything is much better organized, more reusable, and simpler to understand.



      If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.






      share|improve this answer



























        up vote
        8
        down vote














        Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.




        This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.



        If I understand correctly, your problem is that your classes look something like this:



        public class MyClass
        {
        private Lazy<string> _MyStringValue;
        // ...

        public MyClass()
        {
        this._MyStringValue = new Lazy<string>(() => {
        var builder = new StringBuilder();
        builder.Append("a");
        // 50 more lines of expensive construction
        return builder.ToString();
        });

        // 100 more lines constructing OTHER lazy stuff
        }
        }


        Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.



        I think there are two things you can do to alleviate this problem:





        1. Parameterize



          Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:



          public class MyClass
          {
          private Lazy<string> _MyStringValue;
          // ...

          public MyClass(Lazy<string> myStringValue)
          {
          this._MyStringValue = myStringValue;
          }
          }



        2. You can embed this construction logic in a method, and then pass the method to the Lazy constructor:



          class MyStringValueMaker
          {
          // Could be an instance method if that's more appropriate.
          // This is just for example
          public static string MakeValue()
          {
          var builder = new StringBuilder();
          builder.Append("a");
          // 50 more lines of expensive construction
          return builder.ToString();
          }
          }


          And then elsewhere:



          var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));



        Now suddenly everything is much better organized, more reusable, and simpler to understand.



        If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.






        share|improve this answer

























          up vote
          8
          down vote










          up vote
          8
          down vote










          Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.




          This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.



          If I understand correctly, your problem is that your classes look something like this:



          public class MyClass
          {
          private Lazy<string> _MyStringValue;
          // ...

          public MyClass()
          {
          this._MyStringValue = new Lazy<string>(() => {
          var builder = new StringBuilder();
          builder.Append("a");
          // 50 more lines of expensive construction
          return builder.ToString();
          });

          // 100 more lines constructing OTHER lazy stuff
          }
          }


          Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.



          I think there are two things you can do to alleviate this problem:





          1. Parameterize



            Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:



            public class MyClass
            {
            private Lazy<string> _MyStringValue;
            // ...

            public MyClass(Lazy<string> myStringValue)
            {
            this._MyStringValue = myStringValue;
            }
            }



          2. You can embed this construction logic in a method, and then pass the method to the Lazy constructor:



            class MyStringValueMaker
            {
            // Could be an instance method if that's more appropriate.
            // This is just for example
            public static string MakeValue()
            {
            var builder = new StringBuilder();
            builder.Append("a");
            // 50 more lines of expensive construction
            return builder.ToString();
            }
            }


            And then elsewhere:



            var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));



          Now suddenly everything is much better organized, more reusable, and simpler to understand.



          If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.






          share|improve this answer















          Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.




          This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.



          If I understand correctly, your problem is that your classes look something like this:



          public class MyClass
          {
          private Lazy<string> _MyStringValue;
          // ...

          public MyClass()
          {
          this._MyStringValue = new Lazy<string>(() => {
          var builder = new StringBuilder();
          builder.Append("a");
          // 50 more lines of expensive construction
          return builder.ToString();
          });

          // 100 more lines constructing OTHER lazy stuff
          }
          }


          Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.



          I think there are two things you can do to alleviate this problem:





          1. Parameterize



            Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:



            public class MyClass
            {
            private Lazy<string> _MyStringValue;
            // ...

            public MyClass(Lazy<string> myStringValue)
            {
            this._MyStringValue = myStringValue;
            }
            }



          2. You can embed this construction logic in a method, and then pass the method to the Lazy constructor:



            class MyStringValueMaker
            {
            // Could be an instance method if that's more appropriate.
            // This is just for example
            public static string MakeValue()
            {
            var builder = new StringBuilder();
            builder.Append("a");
            // 50 more lines of expensive construction
            return builder.ToString();
            }
            }


            And then elsewhere:



            var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));



          Now suddenly everything is much better organized, more reusable, and simpler to understand.



          If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited yesterday

























          answered yesterday









          jpmc26

          59927




          59927






















              up vote
              5
              down vote













              Why not wrap a Lazy<T> and then lazy load the Lazy<T> in your Get



              public class MyLazy {
              private object lazy;
              private object _Lock = new object();

              public T Get<T>(Func<T> factory) {
              if (lazy == null) {
              lock (_Lock) {
              if (lazy == null) {
              lazy = new Lazy<T>(factory);
              }
              }
              }
              return ((Lazy<T>)lazy).Value;
              }
              }


              Taking advantage of existing features that have been tried and tested instead of trying to roll your own.






              share|improve this answer



















              • 11




                I heard you like Lazy so I put some Lazy in your Lazy... ;)
                – Pieter Witvoet
                2 days ago








              • 1




                If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
                – t3chb0t
                2 days ago












              • @t3chb0t good point
                – Nkosi
                2 days ago






              • 8




                A static cache without an eviction policy is called a memory leak.
                – Johnbot
                2 days ago










              • @Johnbot true. I'll revert that suggestion out for the time being.
                – Nkosi
                2 days ago















              up vote
              5
              down vote













              Why not wrap a Lazy<T> and then lazy load the Lazy<T> in your Get



              public class MyLazy {
              private object lazy;
              private object _Lock = new object();

              public T Get<T>(Func<T> factory) {
              if (lazy == null) {
              lock (_Lock) {
              if (lazy == null) {
              lazy = new Lazy<T>(factory);
              }
              }
              }
              return ((Lazy<T>)lazy).Value;
              }
              }


              Taking advantage of existing features that have been tried and tested instead of trying to roll your own.






              share|improve this answer



















              • 11




                I heard you like Lazy so I put some Lazy in your Lazy... ;)
                – Pieter Witvoet
                2 days ago








              • 1




                If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
                – t3chb0t
                2 days ago












              • @t3chb0t good point
                – Nkosi
                2 days ago






              • 8




                A static cache without an eviction policy is called a memory leak.
                – Johnbot
                2 days ago










              • @Johnbot true. I'll revert that suggestion out for the time being.
                – Nkosi
                2 days ago













              up vote
              5
              down vote










              up vote
              5
              down vote









              Why not wrap a Lazy<T> and then lazy load the Lazy<T> in your Get



              public class MyLazy {
              private object lazy;
              private object _Lock = new object();

              public T Get<T>(Func<T> factory) {
              if (lazy == null) {
              lock (_Lock) {
              if (lazy == null) {
              lazy = new Lazy<T>(factory);
              }
              }
              }
              return ((Lazy<T>)lazy).Value;
              }
              }


              Taking advantage of existing features that have been tried and tested instead of trying to roll your own.






              share|improve this answer














              Why not wrap a Lazy<T> and then lazy load the Lazy<T> in your Get



              public class MyLazy {
              private object lazy;
              private object _Lock = new object();

              public T Get<T>(Func<T> factory) {
              if (lazy == null) {
              lock (_Lock) {
              if (lazy == null) {
              lazy = new Lazy<T>(factory);
              }
              }
              }
              return ((Lazy<T>)lazy).Value;
              }
              }


              Taking advantage of existing features that have been tried and tested instead of trying to roll your own.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 2 days ago

























              answered 2 days ago









              Nkosi

              2,098619




              2,098619








              • 11




                I heard you like Lazy so I put some Lazy in your Lazy... ;)
                – Pieter Witvoet
                2 days ago








              • 1




                If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
                – t3chb0t
                2 days ago












              • @t3chb0t good point
                – Nkosi
                2 days ago






              • 8




                A static cache without an eviction policy is called a memory leak.
                – Johnbot
                2 days ago










              • @Johnbot true. I'll revert that suggestion out for the time being.
                – Nkosi
                2 days ago














              • 11




                I heard you like Lazy so I put some Lazy in your Lazy... ;)
                – Pieter Witvoet
                2 days ago








              • 1




                If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
                – t3chb0t
                2 days ago












              • @t3chb0t good point
                – Nkosi
                2 days ago






              • 8




                A static cache without an eviction policy is called a memory leak.
                – Johnbot
                2 days ago










              • @Johnbot true. I'll revert that suggestion out for the time being.
                – Nkosi
                2 days ago








              11




              11




              I heard you like Lazy so I put some Lazy in your Lazy... ;)
              – Pieter Witvoet
              2 days ago






              I heard you like Lazy so I put some Lazy in your Lazy... ;)
              – Pieter Witvoet
              2 days ago






              1




              1




              If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
              – t3chb0t
              2 days ago






              If you took the ConcurrentDictionary then you wouldn't need the lock - it has the very convenient GetOrAdd method ;-]
              – t3chb0t
              2 days ago














              @t3chb0t good point
              – Nkosi
              2 days ago




              @t3chb0t good point
              – Nkosi
              2 days ago




              8




              8




              A static cache without an eviction policy is called a memory leak.
              – Johnbot
              2 days ago




              A static cache without an eviction policy is called a memory leak.
              – Johnbot
              2 days ago












              @Johnbot true. I'll revert that suggestion out for the time being.
              – Nkosi
              2 days ago




              @Johnbot true. I'll revert that suggestion out for the time being.
              – Nkosi
              2 days ago










              up vote
              5
              down vote














              is there anything else I'm missing that I should be concerned about in a high traffic application?




              By passing the delegate in the Get method, you're instantiating a delegate object each time you call the property. System.Lazy<T> creates the delegate instance only once.






              share|improve this answer

























                up vote
                5
                down vote














                is there anything else I'm missing that I should be concerned about in a high traffic application?




                By passing the delegate in the Get method, you're instantiating a delegate object each time you call the property. System.Lazy<T> creates the delegate instance only once.






                share|improve this answer























                  up vote
                  5
                  down vote










                  up vote
                  5
                  down vote










                  is there anything else I'm missing that I should be concerned about in a high traffic application?




                  By passing the delegate in the Get method, you're instantiating a delegate object each time you call the property. System.Lazy<T> creates the delegate instance only once.






                  share|improve this answer













                  is there anything else I'm missing that I should be concerned about in a high traffic application?




                  By passing the delegate in the Get method, you're instantiating a delegate object each time you call the property. System.Lazy<T> creates the delegate instance only once.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered yesterday









                  phoog

                  22614




                  22614






















                      up vote
                      3
                      down vote














                      is the current implementation 'safe'?




                      No it isn't, because:




                      1. You did not implement Double-checked locking correctly - you have two fields (_Value and _Loaded) instead of only one.

                      2. You have added new feature - Invalidate - that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).


                      Lessons to learn




                      1. Always prefer well-known implementations (e.g. System.Lazy<T> or System.Threading.LazyInitializer) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master!

                      2. Benchmark/profile before you optimize - lock is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can.

                      3. If you still wish to write your own version then at least remember:


                        1. Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment a = b + c - the order of fetching b and c is not guaranteed, but write to a has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!


                        2. volatile only guarantess the order of writes, not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.

                        3. I am not an expert ;)








                      share|improve this answer























                      • @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                        – firda
                        yesterday










                      • I would change "I am not an expert" to "We are not experts".
                        – jpmc26
                        yesterday










                      • @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                        – firda
                        yesterday










                      • As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                        – Voo
                        10 hours ago












                      • @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                        – firda
                        9 hours ago















                      up vote
                      3
                      down vote














                      is the current implementation 'safe'?




                      No it isn't, because:




                      1. You did not implement Double-checked locking correctly - you have two fields (_Value and _Loaded) instead of only one.

                      2. You have added new feature - Invalidate - that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).


                      Lessons to learn




                      1. Always prefer well-known implementations (e.g. System.Lazy<T> or System.Threading.LazyInitializer) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master!

                      2. Benchmark/profile before you optimize - lock is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can.

                      3. If you still wish to write your own version then at least remember:


                        1. Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment a = b + c - the order of fetching b and c is not guaranteed, but write to a has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!


                        2. volatile only guarantess the order of writes, not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.

                        3. I am not an expert ;)








                      share|improve this answer























                      • @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                        – firda
                        yesterday










                      • I would change "I am not an expert" to "We are not experts".
                        – jpmc26
                        yesterday










                      • @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                        – firda
                        yesterday










                      • As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                        – Voo
                        10 hours ago












                      • @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                        – firda
                        9 hours ago













                      up vote
                      3
                      down vote










                      up vote
                      3
                      down vote










                      is the current implementation 'safe'?




                      No it isn't, because:




                      1. You did not implement Double-checked locking correctly - you have two fields (_Value and _Loaded) instead of only one.

                      2. You have added new feature - Invalidate - that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).


                      Lessons to learn




                      1. Always prefer well-known implementations (e.g. System.Lazy<T> or System.Threading.LazyInitializer) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master!

                      2. Benchmark/profile before you optimize - lock is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can.

                      3. If you still wish to write your own version then at least remember:


                        1. Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment a = b + c - the order of fetching b and c is not guaranteed, but write to a has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!


                        2. volatile only guarantess the order of writes, not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.

                        3. I am not an expert ;)








                      share|improve this answer















                      is the current implementation 'safe'?




                      No it isn't, because:




                      1. You did not implement Double-checked locking correctly - you have two fields (_Value and _Loaded) instead of only one.

                      2. You have added new feature - Invalidate - that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).


                      Lessons to learn




                      1. Always prefer well-known implementations (e.g. System.Lazy<T> or System.Threading.LazyInitializer) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master!

                      2. Benchmark/profile before you optimize - lock is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can.

                      3. If you still wish to write your own version then at least remember:


                        1. Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment a = b + c - the order of fetching b and c is not guaranteed, but write to a has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!


                        2. volatile only guarantess the order of writes, not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.

                        3. I am not an expert ;)









                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 9 hours ago

























                      answered yesterday









                      firda

                      2,732627




                      2,732627












                      • @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                        – firda
                        yesterday










                      • I would change "I am not an expert" to "We are not experts".
                        – jpmc26
                        yesterday










                      • @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                        – firda
                        yesterday










                      • As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                        – Voo
                        10 hours ago












                      • @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                        – firda
                        9 hours ago


















                      • @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                        – firda
                        yesterday










                      • I would change "I am not an expert" to "We are not experts".
                        – jpmc26
                        yesterday










                      • @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                        – firda
                        yesterday










                      • As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                        – Voo
                        10 hours ago












                      • @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                        – firda
                        9 hours ago
















                      @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                      – firda
                      yesterday




                      @DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
                      – firda
                      yesterday












                      I would change "I am not an expert" to "We are not experts".
                      – jpmc26
                      yesterday




                      I would change "I am not an expert" to "We are not experts".
                      – jpmc26
                      yesterday












                      @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                      – firda
                      yesterday




                      @jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
                      – firda
                      yesterday












                      As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                      – Voo
                      10 hours ago






                      As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
                      – Voo
                      10 hours ago














                      @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                      – firda
                      9 hours ago




                      @Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
                      – firda
                      9 hours ago










                      up vote
                      2
                      down vote













                      With the feedback that (my brain) could understand I've came to this for now.




                      • (I think) I literally copied the locking structure of Lazy, thread-safe Singleton

                      • Included adding the volatile keyword for the _Loaded check

                      • Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing

                      • Added a warning to remind myself there might be issues


                      As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.



                      I appreciate that everyone has a different opinion about that, that's okay.



                      I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.



                      /// <summary>
                      /// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
                      /// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
                      /// </summary>
                      public class MyLazy<T>
                      {
                      private T _Value;
                      private volatile bool _Loaded;
                      private object _Lock = new object();


                      public T Get(Func<T> create)
                      {
                      if ( !_Loaded )
                      {
                      lock (_Lock)
                      {
                      if ( !_Loaded ) // double checked lock
                      {
                      _Value = create();
                      _Loaded = true;
                      }
                      }
                      }

                      return _Value;
                      }


                      public void Invalidate()
                      {
                      lock ( _Lock )
                      _Loaded = false;
                      }
                      }





                      share|improve this answer



















                      • 2




                        As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                        – t3chb0t
                        yesterday








                      • 2




                        I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                        – RobH
                        yesterday






                      • 2




                        @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                        – Pieter Witvoet
                        yesterday








                      • 2




                        @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                        – Voo
                        22 hours ago








                      • 2




                        @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                        – firda
                        21 hours ago

















                      up vote
                      2
                      down vote













                      With the feedback that (my brain) could understand I've came to this for now.




                      • (I think) I literally copied the locking structure of Lazy, thread-safe Singleton

                      • Included adding the volatile keyword for the _Loaded check

                      • Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing

                      • Added a warning to remind myself there might be issues


                      As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.



                      I appreciate that everyone has a different opinion about that, that's okay.



                      I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.



                      /// <summary>
                      /// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
                      /// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
                      /// </summary>
                      public class MyLazy<T>
                      {
                      private T _Value;
                      private volatile bool _Loaded;
                      private object _Lock = new object();


                      public T Get(Func<T> create)
                      {
                      if ( !_Loaded )
                      {
                      lock (_Lock)
                      {
                      if ( !_Loaded ) // double checked lock
                      {
                      _Value = create();
                      _Loaded = true;
                      }
                      }
                      }

                      return _Value;
                      }


                      public void Invalidate()
                      {
                      lock ( _Lock )
                      _Loaded = false;
                      }
                      }





                      share|improve this answer



















                      • 2




                        As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                        – t3chb0t
                        yesterday








                      • 2




                        I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                        – RobH
                        yesterday






                      • 2




                        @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                        – Pieter Witvoet
                        yesterday








                      • 2




                        @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                        – Voo
                        22 hours ago








                      • 2




                        @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                        – firda
                        21 hours ago















                      up vote
                      2
                      down vote










                      up vote
                      2
                      down vote









                      With the feedback that (my brain) could understand I've came to this for now.




                      • (I think) I literally copied the locking structure of Lazy, thread-safe Singleton

                      • Included adding the volatile keyword for the _Loaded check

                      • Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing

                      • Added a warning to remind myself there might be issues


                      As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.



                      I appreciate that everyone has a different opinion about that, that's okay.



                      I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.



                      /// <summary>
                      /// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
                      /// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
                      /// </summary>
                      public class MyLazy<T>
                      {
                      private T _Value;
                      private volatile bool _Loaded;
                      private object _Lock = new object();


                      public T Get(Func<T> create)
                      {
                      if ( !_Loaded )
                      {
                      lock (_Lock)
                      {
                      if ( !_Loaded ) // double checked lock
                      {
                      _Value = create();
                      _Loaded = true;
                      }
                      }
                      }

                      return _Value;
                      }


                      public void Invalidate()
                      {
                      lock ( _Lock )
                      _Loaded = false;
                      }
                      }





                      share|improve this answer














                      With the feedback that (my brain) could understand I've came to this for now.




                      • (I think) I literally copied the locking structure of Lazy, thread-safe Singleton

                      • Included adding the volatile keyword for the _Loaded check

                      • Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing

                      • Added a warning to remind myself there might be issues


                      As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.



                      I appreciate that everyone has a different opinion about that, that's okay.



                      I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.



                      /// <summary>
                      /// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
                      /// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
                      /// </summary>
                      public class MyLazy<T>
                      {
                      private T _Value;
                      private volatile bool _Loaded;
                      private object _Lock = new object();


                      public T Get(Func<T> create)
                      {
                      if ( !_Loaded )
                      {
                      lock (_Lock)
                      {
                      if ( !_Loaded ) // double checked lock
                      {
                      _Value = create();
                      _Loaded = true;
                      }
                      }
                      }

                      return _Value;
                      }


                      public void Invalidate()
                      {
                      lock ( _Lock )
                      _Loaded = false;
                      }
                      }






                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited yesterday

























                      answered yesterday









                      Dirk Boer

                      328210




                      328210








                      • 2




                        As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                        – t3chb0t
                        yesterday








                      • 2




                        I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                        – RobH
                        yesterday






                      • 2




                        @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                        – Pieter Witvoet
                        yesterday








                      • 2




                        @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                        – Voo
                        22 hours ago








                      • 2




                        @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                        – firda
                        21 hours ago
















                      • 2




                        As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                        – t3chb0t
                        yesterday








                      • 2




                        I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                        – RobH
                        yesterday






                      • 2




                        @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                        – Pieter Witvoet
                        yesterday








                      • 2




                        @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                        – Voo
                        22 hours ago








                      • 2




                        @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                        – firda
                        21 hours ago










                      2




                      2




                      As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                      – t3chb0t
                      yesterday






                      As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
                      – t3chb0t
                      yesterday






                      2




                      2




                      I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                      – RobH
                      yesterday




                      I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
                      – RobH
                      yesterday




                      2




                      2




                      @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                      – Pieter Witvoet
                      yesterday






                      @t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
                      – Pieter Witvoet
                      yesterday






                      2




                      2




                      @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                      – Voo
                      22 hours ago






                      @Adriano No your argumentation doesn't work. The compiler may not access _Value before it has read _Loaded since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
                      – Voo
                      22 hours ago






                      2




                      2




                      @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                      – firda
                      21 hours ago






                      @Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both _Value and fields from some object that happens to be at lower address, which you can access and make _Value loaded to cache).
                      – firda
                      21 hours ago












                      up vote
                      0
                      down vote













                      I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.



                      Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:




                      • Exception caching

                      • all the other modes then ExecutionAndPublication

                      • comments

                      • Contract.Assert's

                      • any other things like Debugger visualization, ToString() etc

                      • Inlined some functions that stopped having any logic because of stripping the other things


                      This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.



                      Note that I did this for study and learning and not to put it in production.



                      Some questions that I still have to further simplify:





                      • can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845 Probably not, because the if statement.

                      • can the sentinel be replaced by a boolean and a null assignment for the factory?

                      • when you assume the logic is good, can the whole CreateValue() be replaced by an inline new Boxed(factory())?


                      -



                      #if !FEATURE_CORECLR
                      [HostProtection(Synchronization = true, ExternalThreading = true)]
                      #endif
                      public class Lazy2<T>
                      {
                      class Boxed
                      {
                      internal Boxed(T value)
                      {
                      m_value = value;
                      }
                      internal T m_value;
                      }


                      static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
                      {
                      return default(T);
                      };

                      private Boxed m_boxed;
                      private Func<T> m_valueFactory;
                      private object m_threadSafeObj;


                      public Lazy2(Func<T> valueFactory)
                      {
                      m_threadSafeObj = new object();
                      m_valueFactory = valueFactory;
                      }


                      public T Value
                      {
                      get
                      {
                      Boxed boxed = null;
                      if (m_boxed != null )
                      {
                      boxed = m_boxed;
                      if (boxed != null)
                      {
                      return boxed.m_value;
                      }
                      }

                      return LazyInitValue();
                      }
                      }

                      private T LazyInitValue()
                      {
                      Boxed boxed = null;

                      object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
                      bool lockTaken = false;

                      try
                      {
                      if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
                      Monitor.Enter(threadSafeObj, ref lockTaken);

                      if (m_boxed == null)
                      {
                      boxed = CreateValue();
                      m_boxed = boxed;
                      Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
                      }
                      boxed = m_boxed;
                      }
                      finally
                      {
                      if (lockTaken)
                      Monitor.Exit(threadSafeObj);
                      }

                      return boxed.m_value;
                      }

                      private Boxed CreateValue()
                      {
                      Boxed boxed = null;

                      Func<T> factory = m_valueFactory;
                      m_valueFactory = ALREADY_INVOKED_SENTINEL;

                      boxed = new Boxed(factory());

                      return boxed;
                      }
                      }





                      share|improve this answer























                      • Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                        – firda
                        6 hours ago












                      • Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                        – Dirk Boer
                        6 hours ago










                      • This is it. ONE volatile variable, not two.
                        – Adriano Repetti
                        3 hours ago

















                      up vote
                      0
                      down vote













                      I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.



                      Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:




                      • Exception caching

                      • all the other modes then ExecutionAndPublication

                      • comments

                      • Contract.Assert's

                      • any other things like Debugger visualization, ToString() etc

                      • Inlined some functions that stopped having any logic because of stripping the other things


                      This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.



                      Note that I did this for study and learning and not to put it in production.



                      Some questions that I still have to further simplify:





                      • can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845 Probably not, because the if statement.

                      • can the sentinel be replaced by a boolean and a null assignment for the factory?

                      • when you assume the logic is good, can the whole CreateValue() be replaced by an inline new Boxed(factory())?


                      -



                      #if !FEATURE_CORECLR
                      [HostProtection(Synchronization = true, ExternalThreading = true)]
                      #endif
                      public class Lazy2<T>
                      {
                      class Boxed
                      {
                      internal Boxed(T value)
                      {
                      m_value = value;
                      }
                      internal T m_value;
                      }


                      static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
                      {
                      return default(T);
                      };

                      private Boxed m_boxed;
                      private Func<T> m_valueFactory;
                      private object m_threadSafeObj;


                      public Lazy2(Func<T> valueFactory)
                      {
                      m_threadSafeObj = new object();
                      m_valueFactory = valueFactory;
                      }


                      public T Value
                      {
                      get
                      {
                      Boxed boxed = null;
                      if (m_boxed != null )
                      {
                      boxed = m_boxed;
                      if (boxed != null)
                      {
                      return boxed.m_value;
                      }
                      }

                      return LazyInitValue();
                      }
                      }

                      private T LazyInitValue()
                      {
                      Boxed boxed = null;

                      object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
                      bool lockTaken = false;

                      try
                      {
                      if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
                      Monitor.Enter(threadSafeObj, ref lockTaken);

                      if (m_boxed == null)
                      {
                      boxed = CreateValue();
                      m_boxed = boxed;
                      Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
                      }
                      boxed = m_boxed;
                      }
                      finally
                      {
                      if (lockTaken)
                      Monitor.Exit(threadSafeObj);
                      }

                      return boxed.m_value;
                      }

                      private Boxed CreateValue()
                      {
                      Boxed boxed = null;

                      Func<T> factory = m_valueFactory;
                      m_valueFactory = ALREADY_INVOKED_SENTINEL;

                      boxed = new Boxed(factory());

                      return boxed;
                      }
                      }





                      share|improve this answer























                      • Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                        – firda
                        6 hours ago












                      • Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                        – Dirk Boer
                        6 hours ago










                      • This is it. ONE volatile variable, not two.
                        – Adriano Repetti
                        3 hours ago















                      up vote
                      0
                      down vote










                      up vote
                      0
                      down vote









                      I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.



                      Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:




                      • Exception caching

                      • all the other modes then ExecutionAndPublication

                      • comments

                      • Contract.Assert's

                      • any other things like Debugger visualization, ToString() etc

                      • Inlined some functions that stopped having any logic because of stripping the other things


                      This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.



                      Note that I did this for study and learning and not to put it in production.



                      Some questions that I still have to further simplify:





                      • can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845 Probably not, because the if statement.

                      • can the sentinel be replaced by a boolean and a null assignment for the factory?

                      • when you assume the logic is good, can the whole CreateValue() be replaced by an inline new Boxed(factory())?


                      -



                      #if !FEATURE_CORECLR
                      [HostProtection(Synchronization = true, ExternalThreading = true)]
                      #endif
                      public class Lazy2<T>
                      {
                      class Boxed
                      {
                      internal Boxed(T value)
                      {
                      m_value = value;
                      }
                      internal T m_value;
                      }


                      static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
                      {
                      return default(T);
                      };

                      private Boxed m_boxed;
                      private Func<T> m_valueFactory;
                      private object m_threadSafeObj;


                      public Lazy2(Func<T> valueFactory)
                      {
                      m_threadSafeObj = new object();
                      m_valueFactory = valueFactory;
                      }


                      public T Value
                      {
                      get
                      {
                      Boxed boxed = null;
                      if (m_boxed != null )
                      {
                      boxed = m_boxed;
                      if (boxed != null)
                      {
                      return boxed.m_value;
                      }
                      }

                      return LazyInitValue();
                      }
                      }

                      private T LazyInitValue()
                      {
                      Boxed boxed = null;

                      object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
                      bool lockTaken = false;

                      try
                      {
                      if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
                      Monitor.Enter(threadSafeObj, ref lockTaken);

                      if (m_boxed == null)
                      {
                      boxed = CreateValue();
                      m_boxed = boxed;
                      Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
                      }
                      boxed = m_boxed;
                      }
                      finally
                      {
                      if (lockTaken)
                      Monitor.Exit(threadSafeObj);
                      }

                      return boxed.m_value;
                      }

                      private Boxed CreateValue()
                      {
                      Boxed boxed = null;

                      Func<T> factory = m_valueFactory;
                      m_valueFactory = ALREADY_INVOKED_SENTINEL;

                      boxed = new Boxed(factory());

                      return boxed;
                      }
                      }





                      share|improve this answer














                      I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.



                      Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:




                      • Exception caching

                      • all the other modes then ExecutionAndPublication

                      • comments

                      • Contract.Assert's

                      • any other things like Debugger visualization, ToString() etc

                      • Inlined some functions that stopped having any logic because of stripping the other things


                      This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.



                      Note that I did this for study and learning and not to put it in production.



                      Some questions that I still have to further simplify:





                      • can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845 Probably not, because the if statement.

                      • can the sentinel be replaced by a boolean and a null assignment for the factory?

                      • when you assume the logic is good, can the whole CreateValue() be replaced by an inline new Boxed(factory())?


                      -



                      #if !FEATURE_CORECLR
                      [HostProtection(Synchronization = true, ExternalThreading = true)]
                      #endif
                      public class Lazy2<T>
                      {
                      class Boxed
                      {
                      internal Boxed(T value)
                      {
                      m_value = value;
                      }
                      internal T m_value;
                      }


                      static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
                      {
                      return default(T);
                      };

                      private Boxed m_boxed;
                      private Func<T> m_valueFactory;
                      private object m_threadSafeObj;


                      public Lazy2(Func<T> valueFactory)
                      {
                      m_threadSafeObj = new object();
                      m_valueFactory = valueFactory;
                      }


                      public T Value
                      {
                      get
                      {
                      Boxed boxed = null;
                      if (m_boxed != null )
                      {
                      boxed = m_boxed;
                      if (boxed != null)
                      {
                      return boxed.m_value;
                      }
                      }

                      return LazyInitValue();
                      }
                      }

                      private T LazyInitValue()
                      {
                      Boxed boxed = null;

                      object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
                      bool lockTaken = false;

                      try
                      {
                      if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
                      Monitor.Enter(threadSafeObj, ref lockTaken);

                      if (m_boxed == null)
                      {
                      boxed = CreateValue();
                      m_boxed = boxed;
                      Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
                      }
                      boxed = m_boxed;
                      }
                      finally
                      {
                      if (lockTaken)
                      Monitor.Exit(threadSafeObj);
                      }

                      return boxed.m_value;
                      }

                      private Boxed CreateValue()
                      {
                      Boxed boxed = null;

                      Func<T> factory = m_valueFactory;
                      m_valueFactory = ALREADY_INVOKED_SENTINEL;

                      boxed = new Boxed(factory());

                      return boxed;
                      }
                      }






                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 6 hours ago

























                      answered 7 hours ago









                      Dirk Boer

                      328210




                      328210












                      • Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                        – firda
                        6 hours ago












                      • Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                        – Dirk Boer
                        6 hours ago










                      • This is it. ONE volatile variable, not two.
                        – Adriano Repetti
                        3 hours ago




















                      • Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                        – firda
                        6 hours ago












                      • Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                        – Dirk Boer
                        6 hours ago










                      • This is it. ONE volatile variable, not two.
                        – Adriano Repetti
                        3 hours ago


















                      Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                      – firda
                      6 hours ago






                      Do you still plan to add Invalidate() => Volatile.Write(ref m_boxed, null)? I would rather use Boxed boxed = Volatile.Read(ref m_boxed), make m_threadSafeObj readonly (use lock and remove the sentinel). But remember I am not an expert, just interested ;)
                      – firda
                      6 hours ago














                      Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                      – Dirk Boer
                      6 hours ago




                      Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
                      – Dirk Boer
                      6 hours ago












                      This is it. ONE volatile variable, not two.
                      – Adriano Repetti
                      3 hours ago






                      This is it. ONE volatile variable, not two.
                      – Adriano Repetti
                      3 hours ago




















                       

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