What does the C++ compiler do to ensure that different but adjacent memory locations are safe to be used on...











up vote
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Lets say I have a struct:



struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};


Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.



I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.



What exactly happens here?










share|improve this question


















  • 10




    On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
    – geza
    yesterday






  • 6




    Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
    – geza
    yesterday






  • 4




    This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
    – NathanOliver
    yesterday






  • 1




    I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
    – Ross Ridge
    yesterday








  • 1




    @RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
    – Jules
    17 hours ago

















up vote
29
down vote

favorite
1












Lets say I have a struct:



struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};


Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.



I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.



What exactly happens here?










share|improve this question


















  • 10




    On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
    – geza
    yesterday






  • 6




    Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
    – geza
    yesterday






  • 4




    This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
    – NathanOliver
    yesterday






  • 1




    I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
    – Ross Ridge
    yesterday








  • 1




    @RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
    – Jules
    17 hours ago















up vote
29
down vote

favorite
1









up vote
29
down vote

favorite
1






1





Lets say I have a struct:



struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};


Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.



I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.



What exactly happens here?










share|improve this question













Lets say I have a struct:



struct Foo {
char a; // read and written to by thread 1 only
char b; // read and written to by thread 2 only
};


Now from what I understand, the C++ standard guarantees the safety of the above when two threads operate on the two different memory locations.



I would think though that, since char a and char b, fall within the same cache line, that the compiler has to do extra syncing.



What exactly happens here?







c++ multithreading thread-safety






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked yesterday









Nathan Doromal

1,45111420




1,45111420








  • 10




    On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
    – geza
    yesterday






  • 6




    Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
    – geza
    yesterday






  • 4




    This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
    – NathanOliver
    yesterday






  • 1




    I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
    – Ross Ridge
    yesterday








  • 1




    @RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
    – Jules
    17 hours ago
















  • 10




    On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
    – geza
    yesterday






  • 6




    Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
    – geza
    yesterday






  • 4




    This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
    – NathanOliver
    yesterday






  • 1




    I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
    – Ross Ridge
    yesterday








  • 1




    @RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
    – Jules
    17 hours ago










10




10




On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
yesterday




On a lot of platforms (for example, x86), it doesn't have to do anything. It just works (it means that the HW does the necessary extra stuff).
– geza
yesterday




6




6




Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
yesterday




Yes. But the exact hit could vary on different generations/vendors of CPU. Do a search on "false sharing".
– geza
yesterday




4




4




This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
yesterday




This is handled by the hardware, not the compiler, as far as I am aware. This is called false sharing
– NathanOliver
yesterday




1




1




I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
yesterday






I think the only CPUs that C++ has actually been implemented on that the compiler would have to do anything special to support the C++ memory model are early Alpha CPUs which lacked instructions that could atomically set a single byte (or 16-bit) memory location. See Peter Cordes answer to a related question for details: stackoverflow.com/a/46818162/3826372 As far as know there's no compiler implementations that have been updated to support the C++11 memory model on these long obsolete Alpha CPUs.
– Ross Ridge
yesterday






1




1




@RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
– Jules
17 hours ago






@RossRidge - well, there's the even more obsolete TMS9900 that has the same issue (only with 8-bit values, as it assumes 16-bit alignment) -- there's a port of gcc 3.4 to the architecture, but I don't know whether any particular C++ variant is supported. I'm also not aware of any extant dual-processor TMS9900 machines that would ever actually see this issue. The TMS9900 has instructions that operate on single bytes, but the bus implementation always fetches both bytes in a 16-bit word and rewrites the unchanged one.
– Jules
17 hours ago














2 Answers
2






active

oldest

votes

















up vote
27
down vote



accepted










This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from



char a[2];
// or
char a, b;


In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.



However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.






share|improve this answer



















  • 1




    care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
    – ArtB
    yesterday






  • 3




    @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
    – SergeyA
    yesterday






  • 1




    @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
    – davidbak
    yesterday










  • @ArtB: C++17 provides interference sizes to help guide such design.
    – Davis Herring
    yesterday


















up vote
17
down vote













As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:



std::array<std::uint8_t, 8u> c;

void f()
{
c[0] ^= 0xfa;
c[3] ^= 0x10;
c[6] ^= 0x8b;
c[7] ^= 0x92;
}


Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):



load r0, *(std::uint64_t *) &c[0]
xor r0, 0x928b0000100000fa
store r0, *(std::uint64_t *) &c[0]


This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.



For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6] and c[7] can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.



(That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)






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    2 Answers
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    2 Answers
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    oldest

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    active

    oldest

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    up vote
    27
    down vote



    accepted










    This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from



    char a[2];
    // or
    char a, b;


    In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.



    However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.






    share|improve this answer



















    • 1




      care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
      – ArtB
      yesterday






    • 3




      @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
      – SergeyA
      yesterday






    • 1




      @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
      – davidbak
      yesterday










    • @ArtB: C++17 provides interference sizes to help guide such design.
      – Davis Herring
      yesterday















    up vote
    27
    down vote



    accepted










    This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from



    char a[2];
    // or
    char a, b;


    In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.



    However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.






    share|improve this answer



















    • 1




      care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
      – ArtB
      yesterday






    • 3




      @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
      – SergeyA
      yesterday






    • 1




      @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
      – davidbak
      yesterday










    • @ArtB: C++17 provides interference sizes to help guide such design.
      – Davis Herring
      yesterday













    up vote
    27
    down vote



    accepted







    up vote
    27
    down vote



    accepted






    This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from



    char a[2];
    // or
    char a, b;


    In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.



    However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.






    share|improve this answer














    This is hardware-dependent. On hardware I am familiar with, C++ doesn't have to do anything special, because from hardware perspective accessing different bytes even on a cached line is handled 'transparently'. From the hardware, this situation is not really different from



    char a[2];
    // or
    char a, b;


    In the cases above, we are talking about two adjacent objects, which are guaranteed to be independently accessible.



    However, I've put 'transparently' in quotes for a reason. When you really have a case like that, you could be suffering (performance-wise) from a 'false sharing' - which happens when two (or more) threads access adjacent memory simultaneously and it ends up being cached in several CPU's caches. This leads to constant cache invalidation. In the real life, care should be taken to prevent this from happening when possible.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited yesterday

























    answered yesterday









    SergeyA

    40k53781




    40k53781








    • 1




      care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
      – ArtB
      yesterday






    • 3




      @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
      – SergeyA
      yesterday






    • 1




      @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
      – davidbak
      yesterday










    • @ArtB: C++17 provides interference sizes to help guide such design.
      – Davis Herring
      yesterday














    • 1




      care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
      – ArtB
      yesterday






    • 3




      @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
      – SergeyA
      yesterday






    • 1




      @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
      – davidbak
      yesterday










    • @ArtB: C++17 provides interference sizes to help guide such design.
      – Davis Herring
      yesterday








    1




    1




    care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
    – ArtB
    yesterday




    care should be taken to prevent this from happening when possible. How would you suggest one going about doing that?
    – ArtB
    yesterday




    3




    3




    @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
    – SergeyA
    yesterday




    @ArtB there is no hard and fast rule. Designing program correctly from the scratch is always the best approach. You can also try profiling tools, such as valgrind and analyze the number of cache misses.
    – SergeyA
    yesterday




    1




    1




    @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
    – davidbak
    yesterday




    @ArtB - can be done by adding padding members to structs to separate fields into different cache lines. There are plenty of papers/blog posts/etc out there discussing how to measure to see if you've got a problem and then how to ameliorate it.
    – davidbak
    yesterday












    @ArtB: C++17 provides interference sizes to help guide such design.
    – Davis Herring
    yesterday




    @ArtB: C++17 provides interference sizes to help guide such design.
    – Davis Herring
    yesterday












    up vote
    17
    down vote













    As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:



    std::array<std::uint8_t, 8u> c;

    void f()
    {
    c[0] ^= 0xfa;
    c[3] ^= 0x10;
    c[6] ^= 0x8b;
    c[7] ^= 0x92;
    }


    Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):



    load r0, *(std::uint64_t *) &c[0]
    xor r0, 0x928b0000100000fa
    store r0, *(std::uint64_t *) &c[0]


    This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.



    For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6] and c[7] can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.



    (That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)






    share|improve this answer

























      up vote
      17
      down vote













      As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:



      std::array<std::uint8_t, 8u> c;

      void f()
      {
      c[0] ^= 0xfa;
      c[3] ^= 0x10;
      c[6] ^= 0x8b;
      c[7] ^= 0x92;
      }


      Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):



      load r0, *(std::uint64_t *) &c[0]
      xor r0, 0x928b0000100000fa
      store r0, *(std::uint64_t *) &c[0]


      This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.



      For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6] and c[7] can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.



      (That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)






      share|improve this answer























        up vote
        17
        down vote










        up vote
        17
        down vote









        As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:



        std::array<std::uint8_t, 8u> c;

        void f()
        {
        c[0] ^= 0xfa;
        c[3] ^= 0x10;
        c[6] ^= 0x8b;
        c[7] ^= 0x92;
        }


        Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):



        load r0, *(std::uint64_t *) &c[0]
        xor r0, 0x928b0000100000fa
        store r0, *(std::uint64_t *) &c[0]


        This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.



        For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6] and c[7] can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.



        (That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)






        share|improve this answer












        As others have explained, nothing in particular on common hardware. However, there is a catch: The compiler must refrain from performing certain optimizations, unless it can prove that other threads don't access the memory locations in question, e.g.:



        std::array<std::uint8_t, 8u> c;

        void f()
        {
        c[0] ^= 0xfa;
        c[3] ^= 0x10;
        c[6] ^= 0x8b;
        c[7] ^= 0x92;
        }


        Here, in a single-threaded memory model, the compiler could emit code like the following (pseudo-assembly; assumes little-endian hardware):



        load r0, *(std::uint64_t *) &c[0]
        xor r0, 0x928b0000100000fa
        store r0, *(std::uint64_t *) &c[0]


        This is likely to be faster on common hardware than xor'ing the individual bytes. However, it reads and writes the unaffected (and unmentioned) elements of c at indices 1, 2, 4 and 5. If other threads are writing to these memory locations concurrently, these changes could be overwritten.



        For this reason, optimizations like these are often unusable in a multi-threaded memory model. As long as the compiler performs only loads and stores of matching length, or merges accesses only when there is no gap (e.g. the accesses to c[6] and c[7] can still be merged), the hardware commonly already provides the necessary guarantees for correct execution.



        (That said, there are/have been some architectures with weak and counterintuitive memory order guarantees, e.g. DEC Alpha does not track pointers as a data dependency in the way that other architectures do, so it is necessary to introduce an explicit memory barrier in some cases, in low level code. There is a somewhat well-known little rant by Linus Torvalds on this issue. However, a conforming C++ implementation is expected to shield you from such issues.)







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        Arne Vogel

        3,73011125




        3,73011125






























             

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