MSVC compiler / linker options to disable unwanted C++ features












0















I am developing a game from the ground up as a educational platform.



I am developing in C, however, there are SDKs that I would like to use which are C++ only,



e.g GLM for math. NVdia Physx or Bullet SDk for physics.



So I am porting the code to C++, to be able to use these SDKs, but it would be more of C with classes kind of approach.



So no templates, no exceptions, no polymorphism, minimal use of STL, e.g. vector class.



I have no knowledge of compiler optimization.



Just read about the disable exceptions flag, which I am guessing would remove the exceptions handler from the compiled code, thereby removing unwanted bloat, making the exe fast (wild guess)



Would like to know if there other flags / options that I would need to consider to get the maximum performance.










share|improve this question























  • G++ options would also help

    – Nihal Kenkre
    Feb 17 at 12:19
















0















I am developing a game from the ground up as a educational platform.



I am developing in C, however, there are SDKs that I would like to use which are C++ only,



e.g GLM for math. NVdia Physx or Bullet SDk for physics.



So I am porting the code to C++, to be able to use these SDKs, but it would be more of C with classes kind of approach.



So no templates, no exceptions, no polymorphism, minimal use of STL, e.g. vector class.



I have no knowledge of compiler optimization.



Just read about the disable exceptions flag, which I am guessing would remove the exceptions handler from the compiled code, thereby removing unwanted bloat, making the exe fast (wild guess)



Would like to know if there other flags / options that I would need to consider to get the maximum performance.










share|improve this question























  • G++ options would also help

    – Nihal Kenkre
    Feb 17 at 12:19














0












0








0








I am developing a game from the ground up as a educational platform.



I am developing in C, however, there are SDKs that I would like to use which are C++ only,



e.g GLM for math. NVdia Physx or Bullet SDk for physics.



So I am porting the code to C++, to be able to use these SDKs, but it would be more of C with classes kind of approach.



So no templates, no exceptions, no polymorphism, minimal use of STL, e.g. vector class.



I have no knowledge of compiler optimization.



Just read about the disable exceptions flag, which I am guessing would remove the exceptions handler from the compiled code, thereby removing unwanted bloat, making the exe fast (wild guess)



Would like to know if there other flags / options that I would need to consider to get the maximum performance.










share|improve this question














I am developing a game from the ground up as a educational platform.



I am developing in C, however, there are SDKs that I would like to use which are C++ only,



e.g GLM for math. NVdia Physx or Bullet SDk for physics.



So I am porting the code to C++, to be able to use these SDKs, but it would be more of C with classes kind of approach.



So no templates, no exceptions, no polymorphism, minimal use of STL, e.g. vector class.



I have no knowledge of compiler optimization.



Just read about the disable exceptions flag, which I am guessing would remove the exceptions handler from the compiled code, thereby removing unwanted bloat, making the exe fast (wild guess)



Would like to know if there other flags / options that I would need to consider to get the maximum performance.







c++






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Feb 16 at 23:13









Nihal KenkreNihal Kenkre

11




11













  • G++ options would also help

    – Nihal Kenkre
    Feb 17 at 12:19



















  • G++ options would also help

    – Nihal Kenkre
    Feb 17 at 12:19

















G++ options would also help

– Nihal Kenkre
Feb 17 at 12:19





G++ options would also help

– Nihal Kenkre
Feb 17 at 12:19










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