Using Voicemeeter to stream game audio through Skype











up vote
0
down vote

favorite












I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










share|improve this question
















bumped to the homepage by Community 2 days ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.



















    up vote
    0
    down vote

    favorite












    I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



    First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



    Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










    share|improve this question
















    bumped to the homepage by Community 2 days ago


    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.

















      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



      First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



      Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.










      share|improve this question















      I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.



      First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.



      Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.







      windows audio skype audio-streaming






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 20 '17 at 10:17









      Community

      1




      1










      asked Dec 6 '15 at 1:53









      Nicholas McIntyre

      111




      111





      bumped to the homepage by Community 2 days ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







      bumped to the homepage by Community 2 days ago


      This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
























          1 Answer
          1






          active

          oldest

          votes

















          up vote
          0
          down vote













          To your second question:



          For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



          You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



          This way you will never cross skype output with skype input.






          share|improve this answer





















            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "3"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });














             

            draft saved


            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1009678%2fusing-voicemeeter-to-stream-game-audio-through-skype%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            0
            down vote













            To your second question:



            For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



            You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



            This way you will never cross skype output with skype input.






            share|improve this answer

























              up vote
              0
              down vote













              To your second question:



              For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



              You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



              This way you will never cross skype output with skype input.






              share|improve this answer























                up vote
                0
                down vote










                up vote
                0
                down vote









                To your second question:



                For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



                You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



                This way you will never cross skype output with skype input.






                share|improve this answer












                To your second question:



                For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.



                You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.



                This way you will never cross skype output with skype input.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Oct 18 at 20:43









                Andy

                1664




                1664






























                     

                    draft saved


                    draft discarded



















































                     


                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1009678%2fusing-voicemeeter-to-stream-game-audio-through-skype%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    flock() on closed filehandle LOCK_FILE at /usr/bin/apt-mirror

                    Mangá

                    Eduardo VII do Reino Unido