Using Voicemeeter to stream game audio through Skype
up vote
0
down vote
favorite
I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.
First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.
Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.
windows audio skype audio-streaming
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
up vote
0
down vote
favorite
I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.
First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.
Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.
windows audio skype audio-streaming
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.
First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.
Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.
windows audio skype audio-streaming
I'm looking to share a game with friends over Skype. Skype provides the voice chat and screen share functionalities natively, but has no way to capture game sound. After some digging, I found this question on superuser, which suggested Voicemeeter. Voicemeeter actually works great for this purpose, with two real exceptions.
First, if I want to use it, I have to go into my Windows sound settings to make Voicemeeter my default recording and playback devices, then do the same in Skype. When I'm done, I have to close the program and set everything back. This is a minor hassle, and the old question suggests that "you can close it to return to normal without having to restart if you configure it correctly." I can't find whatever configuration option that is, so I'm hoping someone more familiar with the program can give me some guidance there.
Second, sometimes other members of the skype call get echoes of their voices. It's not all the time, which suggests there's some filtering going on on Voicemeeter's part, but I can't seem to find how to configure that, either.
windows audio skype audio-streaming
windows audio skype audio-streaming
edited Mar 20 '17 at 10:17
Community♦
1
1
asked Dec 6 '15 at 1:53
Nicholas McIntyre
111
111
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 2 days ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
To your second question:
For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.
You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.
This way you will never cross skype output with skype input.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
To your second question:
For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.
You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.
This way you will never cross skype output with skype input.
add a comment |
up vote
0
down vote
To your second question:
For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.
You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.
This way you will never cross skype output with skype input.
add a comment |
up vote
0
down vote
up vote
0
down vote
To your second question:
For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.
You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.
This way you will never cross skype output with skype input.
To your second question:
For your use case you will need Voicemeeter Banana instead of vanilla Voicemeeter. Banana has three hardware inputs, two virtual inputs, three hardware outputs, and two virtual outputs. This is important because you need at least two virtual inputs and separate hardware and virtual outputs.
You should have your game audio and your default system audio coming in one of your virtual inputs. You should set your Skype and default communications audio to come in the other virtual input. You'll also have a hardware input for your microphone. You'll have a hardware output for your headphones/speakers, and a virtual output for Skype's microphone. Send your system audio to both outputs, send communications audio only to your headphones, and send your microphone only to your virtual output.
This way you will never cross skype output with skype input.
answered Oct 18 at 20:43
Andy
1664
1664
add a comment |
add a comment |
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fsuperuser.com%2fquestions%2f1009678%2fusing-voicemeeter-to-stream-game-audio-through-skype%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown