Can the Defensive Duelist feat be used at the same time as the Uncanny Dodge Rogue feature?
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.
Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?
dnd-5e feats class-feature rogue reactions
add a comment |
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.
Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?
dnd-5e feats class-feature rogue reactions
add a comment |
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.
Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?
dnd-5e feats class-feature rogue reactions
I'm making a Bladesinger (Wizard)/Swashbuckler (Rogue) Multiclass.
Can the Rogue's Uncanny Dodge class feature be used at the same time as the Defensive Duelist feat?
dnd-5e feats class-feature rogue reactions
dnd-5e feats class-feature rogue reactions
edited 34 mins ago
V2Blast
19.3k253119
19.3k253119
asked 4 hours ago
TribalBearWarrior
1319
1319
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
No, you need to choose one or the other
Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.
The Defensive Duelist feat (PHB, p. 165) says:
When you are wielding a finesse weapon with which you are proficient
and another creature hits you with a melee attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
The rogue's Uncanny Dodge feature says:
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
You can only take one reaction until the start of your next turn:
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)
When should you choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f137837%2fcan-the-defensive-duelist-feat-be-used-at-the-same-time-as-the-uncanny-dodge-rog%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
No, you need to choose one or the other
Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.
The Defensive Duelist feat (PHB, p. 165) says:
When you are wielding a finesse weapon with which you are proficient
and another creature hits you with a melee attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
The rogue's Uncanny Dodge feature says:
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
You can only take one reaction until the start of your next turn:
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)
When should you choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
add a comment |
No, you need to choose one or the other
Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.
The Defensive Duelist feat (PHB, p. 165) says:
When you are wielding a finesse weapon with which you are proficient
and another creature hits you with a melee attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
The rogue's Uncanny Dodge feature says:
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
You can only take one reaction until the start of your next turn:
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)
When should you choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
add a comment |
No, you need to choose one or the other
Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.
The Defensive Duelist feat (PHB, p. 165) says:
When you are wielding a finesse weapon with which you are proficient
and another creature hits you with a melee attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
The rogue's Uncanny Dodge feature says:
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
You can only take one reaction until the start of your next turn:
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)
When should you choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
No, you need to choose one or the other
Each of them uses your reaction, which is a part of the "action economy" for a round/turn in D&D 5e. You get one reaction on another creature's turn; choose which one of these you want to do: the Defensive Duelist feat, or the rogue's Uncanny Dodge.
The Defensive Duelist feat (PHB, p. 165) says:
When you are wielding a finesse weapon with which you are proficient
and another creature hits you with a melee attack, you can use your
reaction to add your proficiency bonus to your AC for that attack,
potentially causing the attack to miss you.
The rogue's Uncanny Dodge feature says:
Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
You can only take one reaction until the start of your next turn:
When you take a reaction, you can’t take another one until the start
of your next turn. If the reaction interrupts another creature’s turn,
that creature can continue its turn right after the reaction. (Basic Rules, "Reactions", p. 73)
When should you choose which?
If you are pretty sure that a slight boost in AC will render the hit a miss, use that one. Zero damage is better than half damage.
If a boost in AC won't stop it being a hit, use the class ability to halve the damage.
edited 28 mins ago
V2Blast
19.3k253119
19.3k253119
answered 4 hours ago
KorvinStarmast
73.7k17228401
73.7k17228401
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
add a comment |
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
"You get one reaction on another creature's turn" - Reactions aren't limited to other creatures' turns. You could use it on your own turn if the trigger for that reaction occurs (e.g. you get hit by an opportunity attack as you move).
– V2Blast
32 mins ago
add a comment |
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f137837%2fcan-the-defensive-duelist-feat-be-used-at-the-same-time-as-the-uncanny-dodge-rog%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown