Damage bonus for different weapons












1












$begingroup$


So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










share|improve this question









New contributor




Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    1












    $begingroup$


    So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










    share|improve this question









    New contributor




    Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?










      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?







      dnd-5e weapons damage






      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited 34 mins ago









      Rubiksmoose

      58k10282430




      58k10282430






      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 1 hour ago









      Jack of all TradesJack of all Trades

      61




      61




      New contributor




      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Jack of all Trades is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes


















          4












          $begingroup$

          Javelins use Strength.



          Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




          You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




          Source



          Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




          Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




          Source



          The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






          share|improve this answer









          $endgroup$





















            3












            $begingroup$

            You use strength



            This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




            If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




            The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




            Ability Modifier. The ability modifier used for a melee weapon attack is Strength




            Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






            share|improve this answer











            $endgroup$













            • $begingroup$
              I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
              $endgroup$
              – Vylix
              12 mins ago










            • $begingroup$
              @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
              $endgroup$
              – David Coffron
              4 mins ago











            Your Answer





            StackExchange.ifUsing("editor", function () {
            return StackExchange.using("mathjaxEditing", function () {
            StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
            StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
            });
            });
            }, "mathjax-editing");

            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "122"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            4












            $begingroup$

            Javelins use Strength.



            Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




            You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




            Source



            Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




            Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




            Source



            The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






            share|improve this answer









            $endgroup$


















              4












              $begingroup$

              Javelins use Strength.



              Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




              You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




              Source



              Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




              Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




              Source



              The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






              share|improve this answer









              $endgroup$
















                4












                4








                4





                $begingroup$

                Javelins use Strength.



                Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




                You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




                Source



                Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




                Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




                Source



                The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).






                share|improve this answer









                $endgroup$



                Javelins use Strength.



                Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:




                You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.




                Source



                Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):




                Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.




                Source



                The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 1 hour ago









                BenBen

                10.9k1567135




                10.9k1567135

























                    3












                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




                    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






                    share|improve this answer











                    $endgroup$













                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      12 mins ago










                    • $begingroup$
                      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                      $endgroup$
                      – David Coffron
                      4 mins ago
















                    3












                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




                    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






                    share|improve this answer











                    $endgroup$













                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      12 mins ago










                    • $begingroup$
                      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                      $endgroup$
                      – David Coffron
                      4 mins ago














                    3












                    3








                    3





                    $begingroup$

                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




                    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.






                    share|improve this answer











                    $endgroup$



                    You use strength



                    This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):




                    If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.




                    The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):




                    Ability Modifier. The ability modifier used for a melee weapon attack is Strength




                    Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.







                    share|improve this answer














                    share|improve this answer



                    share|improve this answer








                    edited 4 mins ago

























                    answered 1 hour ago









                    David CoffronDavid Coffron

                    36.9k3124256




                    36.9k3124256












                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      12 mins ago










                    • $begingroup$
                      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                      $endgroup$
                      – David Coffron
                      4 mins ago


















                    • $begingroup$
                      I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                      $endgroup$
                      – Vylix
                      12 mins ago










                    • $begingroup$
                      @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                      $endgroup$
                      – David Coffron
                      4 mins ago
















                    $begingroup$
                    I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                    $endgroup$
                    – Vylix
                    12 mins ago




                    $begingroup$
                    I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
                    $endgroup$
                    – Vylix
                    12 mins ago












                    $begingroup$
                    @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                    $endgroup$
                    – David Coffron
                    4 mins ago




                    $begingroup$
                    @Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
                    $endgroup$
                    – David Coffron
                    4 mins ago










                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.













                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.












                    Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Role-playing Games Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    flock() on closed filehandle LOCK_FILE at /usr/bin/apt-mirror

                    Mangá

                    Eduardo VII do Reino Unido