Damage bonus for different weapons
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
New contributor
$endgroup$
add a comment |
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
New contributor
$endgroup$
add a comment |
$begingroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
New contributor
$endgroup$
So I'm making a character and this part always had me confused so a friend helped me but never explained. When you do your damage bonus, like 1d12+4 you use your strength modifier. But what ability do you use for javelins, is it dex or strength?
dnd-5e weapons damage
dnd-5e weapons damage
New contributor
New contributor
edited 34 mins ago
Rubiksmoose
58k10282430
58k10282430
New contributor
asked 1 hour ago
Jack of all TradesJack of all Trades
61
61
New contributor
New contributor
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
add a comment |
Your Answer
StackExchange.ifUsing("editor", function () {
return StackExchange.using("mathjaxEditing", function () {
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
});
});
}, "mathjax-editing");
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "122"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
add a comment |
$begingroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
$endgroup$
Javelins use Strength.
Basically, Strength is the ability you use for calculating hit/damage, unless otherwise specified. For example, the Monk can use their Strength, or Dexterity, as they see fit:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Source
Or the finesse property, again allows you to use Strength, or Dex (the dagger has this property, for example):
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Source
The important thing to differentiate is that Ranged weapons use Dex, and Thrown weapons use Strength (unless they have the "Finesse" property, as explained above).
answered 1 hour ago
BenBen
10.9k1567135
10.9k1567135
add a comment |
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
add a comment |
$begingroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
$endgroup$
You use strength
This is spelled out in the Basic Rules where it describes the Thrown weapon property (emphasis mine):
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
The modifier you use for a melee attack with a javelin is strength (can also be found in the Basic Rules in the Combat section):
Ability Modifier. The ability modifier used for a melee weapon attack is Strength
Since you would have been making a melee weapon attack with Strength, the Thrown property causes you to continue to use Strength, even though it's a ranged attack in this instance.
edited 4 mins ago
answered 1 hour ago
David CoffronDavid Coffron
36.9k3124256
36.9k3124256
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
add a comment |
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
I found that the last quote is actually the source of confusion, since the sentence said "melee weapon attack", but you are making ranged attack with the weapon. I suggest removing it completely and leave the Thrown weapon property to answer the question
$endgroup$
– Vylix
12 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
$begingroup$
@Vylix I'm more worried that a person may not know where to find the rule for what to use with a melee attack in general. I added a clarifying paragraph instead,
$endgroup$
– David Coffron
4 mins ago
add a comment |
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Jack of all Trades is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f142845%2fdamage-bonus-for-different-weapons%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown