Does the tentacle rod prevent multiattack?
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Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
My question is whether this effect would prevent a creature from performing a multi-attack.
I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.
Some applied examples:
- An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.
- A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.
In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?
dnd-5e magic-items monsters actions action-economy
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Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
My question is whether this effect would prevent a creature from performing a multi-attack.
I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.
Some applied examples:
- An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.
- A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.
In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?
dnd-5e magic-items monsters actions action-economy
New contributor
add a comment |
up vote
5
down vote
favorite
up vote
5
down vote
favorite
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
My question is whether this effect would prevent a creature from performing a multi-attack.
I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.
Some applied examples:
- An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.
- A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.
In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?
dnd-5e magic-items monsters actions action-economy
New contributor
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
My question is whether this effect would prevent a creature from performing a multi-attack.
I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.
Some applied examples:
- An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.
- A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.
In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?
dnd-5e magic-items monsters actions action-economy
dnd-5e magic-items monsters actions action-economy
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New contributor
edited 1 hour ago
V2Blast
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18.3k248114
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asked 3 hours ago
DM_MD
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284
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1 Answer
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Multi-attack is an action, so tentacle rod would not prevent multi-attack.
Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)
Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.
A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)
Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.
Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
9
down vote
accepted
Multi-attack is an action, so tentacle rod would not prevent multi-attack.
Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)
Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.
A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)
Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.
Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
add a comment |
up vote
9
down vote
accepted
Multi-attack is an action, so tentacle rod would not prevent multi-attack.
Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)
Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.
A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)
Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.
Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
add a comment |
up vote
9
down vote
accepted
up vote
9
down vote
accepted
Multi-attack is an action, so tentacle rod would not prevent multi-attack.
Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)
Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.
A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)
Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.
Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.
Multi-attack is an action, so tentacle rod would not prevent multi-attack.
Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)
Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.
A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)
Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.
Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.
edited 1 hour ago
the dark wanderer
37k394196
37k394196
answered 2 hours ago
John Carroll
787113
787113
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
add a comment |
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
2
2
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
– Purple Monkey
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
– John Carroll
2 hours ago
add a comment |
DM_MD is a new contributor. Be nice, and check out our Code of Conduct.
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