Does the tentacle rod prevent multiattack?











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Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
Moreover, on each of its turns, it can take either an action or a bonus action, but not both.
At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.




My question is whether this effect would prevent a creature from performing a multi-attack.



I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.



Some applied examples:




  1. An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.

  2. A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.


In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?










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    Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
    Moreover, on each of its turns, it can take either an action or a bonus action, but not both.
    At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.




    My question is whether this effect would prevent a creature from performing a multi-attack.



    I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.



    Some applied examples:




    1. An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.

    2. A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.


    In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?










    share|improve this question









    New contributor




    DM_MD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      5
      down vote

      favorite









      up vote
      5
      down vote

      favorite












      Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
      Moreover, on each of its turns, it can take either an action or a bonus action, but not both.
      At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.




      My question is whether this effect would prevent a creature from performing a multi-attack.



      I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.



      Some applied examples:




      1. An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.

      2. A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.


      In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?










      share|improve this question









      New contributor




      DM_MD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute.
      Moreover, on each of its turns, it can take either an action or a bonus action, but not both.
      At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.




      My question is whether this effect would prevent a creature from performing a multi-attack.



      I'm playing in D&D 5e and the tentacle rod has a similar effect to the slow spell, but the slow spell explicitly states that you cannot make more than one melee or ranged attack. It does, however, say that you can perform either an action or a bonus action but not both on your turn.



      Some applied examples:




      1. An Umber Hulk has multi-attack where it attacks with claws twice, and mandibles once. These could be considered all part of a single attack action, or an attack plus a bonus action.

      2. A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain.


      In either or both of these scenarios should the tentacle rod prevent any additional attacks beyond the first, or is the creature's action economy unaffected where a PC's action economy would be?







      dnd-5e magic-items monsters actions action-economy






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      DM_MD is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      edited 1 hour ago









      V2Blast

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          1 Answer
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          up vote
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          down vote



          accepted










          Multi-attack is an action, so tentacle rod would not prevent multi-attack.



          Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:




          Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)




          Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.




          A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)




          Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.



          Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.






          share|improve this answer



















          • 2




            Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
            – Purple Monkey
            2 hours ago










          • Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
            – John Carroll
            2 hours ago











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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          9
          down vote



          accepted










          Multi-attack is an action, so tentacle rod would not prevent multi-attack.



          Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:




          Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)




          Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.




          A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)




          Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.



          Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.






          share|improve this answer



















          • 2




            Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
            – Purple Monkey
            2 hours ago










          • Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
            – John Carroll
            2 hours ago















          up vote
          9
          down vote



          accepted










          Multi-attack is an action, so tentacle rod would not prevent multi-attack.



          Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:




          Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)




          Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.




          A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)




          Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.



          Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.






          share|improve this answer



















          • 2




            Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
            – Purple Monkey
            2 hours ago










          • Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
            – John Carroll
            2 hours ago













          up vote
          9
          down vote



          accepted







          up vote
          9
          down vote



          accepted






          Multi-attack is an action, so tentacle rod would not prevent multi-attack.



          Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:




          Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)




          Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.




          A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)




          Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.



          Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.






          share|improve this answer














          Multi-attack is an action, so tentacle rod would not prevent multi-attack.



          Players get multi-attack too (of sorts), not just monsters. The Fighter gets Extra Attack at 5th level. The class feature description states:




          Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. (from the PHB, pg 72)




          Multi-attack works the same way for monsters as Extra Attack does for players. That's why the game is very easy to run. You get very generals rule that apply to many instances of the game. Only if there is an explicitly stated exception to a rule do you break it.




          A Bandit Captain has multi-attack where the MM basically takes dual wielding and combines it into a single action. The second attack would normally take a bonus action from a PC, but no such statement is made for the Bandit Captain. (from your question)




          Monsters and Player Characters are designed differently. A monster is generally stronger than a PC in certain ways, but PC's have the advantage of not being run by one person (and other stuff too). That being said, monsters can have certain attack options that PC's cannot.



          Now, if the monster has a bonus action like a casting of Healing Word, or has use of Spiritual Weapon, then it could not do those actions because they use bonus actions. In the same way, an evil wizard could not use Counter Spell because it is a reaction. However, a multi-attack counts as one action and is not stopped or split-up.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 1 hour ago









          the dark wanderer

          37k394196




          37k394196










          answered 2 hours ago









          John Carroll

          787113




          787113








          • 2




            Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
            – Purple Monkey
            2 hours ago










          • Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
            – John Carroll
            2 hours ago














          • 2




            Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
            – Purple Monkey
            2 hours ago










          • Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
            – John Carroll
            2 hours ago








          2




          2




          Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
          – Purple Monkey
          2 hours ago




          Slight nit pick. PCs don't get multiattack, except maybe a wild shaped druid. PCs get Extra Attack. These are 2 differently defined game mechanics so you might want to clarify that fact in your answer.
          – Purple Monkey
          2 hours ago












          Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
          – John Carroll
          2 hours ago




          Yeah, you're right. They effectively work the same way, but I will differentiate them in the answer.
          – John Carroll
          2 hours ago










          DM_MD is a new contributor. Be nice, and check out our Code of Conduct.










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