Messed up intestine animation with lattice modifier
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I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...
lattice
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up vote
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I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...
lattice
New contributor
@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago
add a comment |
up vote
8
down vote
favorite
up vote
8
down vote
favorite
I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...
lattice
New contributor
I have modelled a digestive system. I have to animate the food movement inside the gastrointestinal tract. I have learned to do it with lattice modifier from another post. I have done it for the food pipe. When I tried to apply same for the intestines the animation is somewhat messed. I created intestine, made a bezier curve in the shape of intestine and created lattice to deform the intestine. When I made the lattice to follow the path of the curve the deformation occurs but the other parts of the intestine are also affected by the lattice which makes the animation so messed up. Please help me get a clear animation of material through the intestine...I have attached a gif of the animation which I got...
lattice
lattice
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New contributor
New contributor
asked 14 hours ago
Aravind S
533
533
New contributor
New contributor
@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago
add a comment |
@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago
@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago
add a comment |
2 Answers
2
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oldest
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up vote
10
down vote
When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.
As you can see, the left lattice still deforms both cylinders.
The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.
Hm, the end of that animation should yield interesting results.
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
add a comment |
up vote
4
down vote
For the animation you're trying to do right now, maybe the Cast modifier would make it easier:
- Create an empty.
- Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.
- Play with the different factors of the modifier so that it has the shape and influence you want.
- You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).
- Move your empty along the bowel (the easiest way is to make it follow a curve).
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
10
down vote
When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.
As you can see, the left lattice still deforms both cylinders.
The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.
Hm, the end of that animation should yield interesting results.
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
add a comment |
up vote
10
down vote
When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.
As you can see, the left lattice still deforms both cylinders.
The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.
Hm, the end of that animation should yield interesting results.
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
add a comment |
up vote
10
down vote
up vote
10
down vote
When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.
As you can see, the left lattice still deforms both cylinders.
The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.
Hm, the end of that animation should yield interesting results.
When using lattices, it's quite important to keep the outside undeformed where necessary. Ideally two rows of verts, not one. If you don't, the deformation will extend to infinity and beyond.
As you can see, the left lattice still deforms both cylinders.
The selected cylinder is almost but not completely untouched. Two rows are bullet proof though.
Hm, the end of that animation should yield interesting results.
edited 2 hours ago
answered 14 hours ago
Haunt_House
10.8k12863
10.8k12863
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
add a comment |
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
2
2
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
Thank you so much sir!! It worked...;)
– Aravind S
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
One is glad to be of service
– Haunt_House
13 hours ago
2
2
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
@AravindS On Stack Exchange, the way you say "this answer worked" is to click the green tick beside the answer (scroll up a little and you'll find it!).
– wizzwizz4
10 hours ago
add a comment |
up vote
4
down vote
For the animation you're trying to do right now, maybe the Cast modifier would make it easier:
- Create an empty.
- Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.
- Play with the different factors of the modifier so that it has the shape and influence you want.
- You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).
- Move your empty along the bowel (the easiest way is to make it follow a curve).
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
add a comment |
up vote
4
down vote
For the animation you're trying to do right now, maybe the Cast modifier would make it easier:
- Create an empty.
- Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.
- Play with the different factors of the modifier so that it has the shape and influence you want.
- You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).
- Move your empty along the bowel (the easiest way is to make it follow a curve).
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
add a comment |
up vote
4
down vote
up vote
4
down vote
For the animation you're trying to do right now, maybe the Cast modifier would make it easier:
- Create an empty.
- Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.
- Play with the different factors of the modifier so that it has the shape and influence you want.
- You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).
- Move your empty along the bowel (the easiest way is to make it follow a curve).
For the animation you're trying to do right now, maybe the Cast modifier would make it easier:
- Create an empty.
- Give your bowel a Cast modifier, with the empty as the Object. Put it above the Subdivision Surface modifier.
- Play with the different factors of the modifier so that it has the shape and influence you want.
- You can even create a second empty with a negative Factor if you want your bowel to contract (it doesn't seem like you need it this time though).
- Move your empty along the bowel (the easiest way is to make it follow a curve).
edited 7 hours ago
answered 13 hours ago
moonboots
7,1222514
7,1222514
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
add a comment |
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
Wow....So Simple...Thank you sir!! I'll use this for small intestine....;)
– Aravind S
12 hours ago
add a comment |
Aravind S is a new contributor. Be nice, and check out our Code of Conduct.
Aravind S is a new contributor. Be nice, and check out our Code of Conduct.
Aravind S is a new contributor. Be nice, and check out our Code of Conduct.
Aravind S is a new contributor. Be nice, and check out our Code of Conduct.
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@Haunt_House Do you set a timer for 15 minutes after you post an answer to ensure that the OP gives you the extra 15 rep points right after the 15 minute limit? It's usually better to wait at least 24 hours before accepting to give the chance to write an answer to multiple people, thus maybe getting a better or different solution.
– Bakuriu
4 hours ago
I just reacted to his comment, that my answer had worked. And no, I DON'T SET A TIMER!
– Haunt_House
4 hours ago